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Playing the Future: What We Can Learn from Digital Kids

Rushkoff, Douglas

68 valoraciones por Goodreads
ISBN 10: 1573227641 / ISBN 13: 9781573227643
Editorial: Riverhead Trade
Usado Condición: Good Encuadernación de tapa blanda
Librería: Last Word Books (Olympia, WA, Estados Unidos de America)

Librería en AbeBooks desde: 12 de agosto de 2010

Cantidad: 1
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Descripción

1573227641 Good, paperback binding, light to moderate wear to corners and edges, light to moderate markings/underlining/highlighting to text, may have previous owner's signature, remainder mark, sticker/residue, and/or other minor aesthetic flaws. Satisfaction guaranteed. Last Word Books & Press is an Infamous Independent Bookstore and Print Shop located in Olympia, Washington. N° de ref. de la librería SKU20156766

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Detalles bibliográficos

Título: Playing the Future: What We Can Learn from ...

Editorial: Riverhead Trade

Encuadernación: PAPERBACK

Condición del libro:Good

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Sinopsis:

Arguing that media-saturated children have learned the necessary skills to survive and prosper in our digital age, the author uses everything from chaos theory, to Rodney King, to Star Wars to demonstrate that kids hold the key to the future. Reprint.

Review:

Three years after the original publication of Playing the Future: What We Can Learn from Digital Kids in 1996, this breathlessly polemical defense of the techno-savvy youth culture of the '90s already reads like a document from another era. Back then, the Internet was still a strange new force, instinctively embraced by kids who'd grown up playing video games, instinctively distrusted by the grownups who ran the mainstream media. Standing up for the emergent digital culture--loosely associated with suspicious activities like raves, role-playing games, and piercing--took nerve and optimism.

And Douglas Rushkoff here supplies both in abundance. His argument: contemporary "screenagers," as he calls them, aren't being warped by new technologies, they're adapting to them. Their relationship to play, work, spirituality, and politics all reflect the contours of a new world shaped by the liberating logic of digital networks and chaos theory. It's a better world, Rushkoff assures us, and if the grownups know what's good for them, they will stop looking askance at the ways of digital youth and start trying to learn from them instead.

Ultimately, Rushkoff seems a lot more interested in making his argument than in making it stick. He flies from one loose logical connection to another--the secret link between fractal math and snowboarding, the parallel between Web browser interfaces and Federal Reserve notes--and he alternates between near-brilliance and utter implausibility as he goes.

But even nowadays, when the heated rhetoric that met the first wave of digital culture is generally giving way to more nuanced analysis, there's something contagious about Rushkoff's passionate faith that the kids are all right. He may not convince you, but after this intellectual joy ride is over, that may not matter. Like any good child of the '90s, you'll want to believe. --Julian Dibbell

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Descripción de la librería

Books are a gateway drug. It starts out innocently enough, reading C.S. Lewis and J.R.R. Tolkien, pretty soon you are reading harder stuff like Kerouac and Burroughs, the next thing you know you're strung out on Bukowski and DeSade, worrying about the Patriot Act and Free Speech, and joining the ACLU. If books are your drug of choice, Last Word has your fix!

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