ISBN 10: 1941222102 / ISBN 13: 9781941222102
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Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: For beginning iOS developers who want to write games and interactive applications.Take your game ideas from paper to pixels using Sprite Kit, Apple's 2D game development engine. Build two exciting games using Sprite Kit and learn real-world, workshop-tested insights about game design, including cognitive complexity, paper prototyping, and levels of fun. You'll learn how to implement sophisticated game features such as obstacles and weapons, power-ups and variable difficulty, physics, sound, special effects, and both single- and two-finger control. In no time, you'll be building your own thrilling iOS games. Power up your inner game developer and start building incredible games with Sprite Kit. This book will teach you everything you need to know about Apple's 2D game engine. If you have some programming experience but you're new to game development, you'll hit the ground running, no complex tools required--just the Sprite Kit SDK.You'll start out fast by building a single-finger infinite runner game, where the goal is to stay alive as long as possible and rack up points. You'll explore the Sprite Kit template, actions, and particle editor and watch your game take shape with an armed player ship, asteroids and enemy ships, explosions, power-ups, and variable difficulty. Then you'll stitch the game together with cutscenes, menus, and scoring.Next, you'll build a classic pinball game with all the fun and physics of the real thing. You'll discover the powerful Sprite Kit physics engine and enhance your game with gravity, friction, ricochets, and spin physics, as well as sound effects, bonus scoring, and special effects. Plus, this game features two-finger control.Dust off those game ideas you've been tucking away and let your imagination bring them to life. This book will show you how.What You Need: You need a computer running Mac OS X Mavericks and Xcode 5. N° de ref. de la librería

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Valoración del libro brindada por Goodreads:
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Sinopsis:

For beginning iOS developers who want to write games and interactive applications.

Take your game ideas from paper to pixels using Sprite Kit, Apple's 2D game development engine. Build two exciting games using Sprite Kit and learn real-world, workshop-tested insights about game design, including cognitive complexity, paper prototyping, and levels of fun. You'll learn how to implement sophisticated game features such as obstacles and weapons, power-ups and variable difficulty, physics, sound, special effects, and both single- and two-finger control. In no time, you'll be building your own thrilling iOS games.

Power up your inner game developer and start building incredible games with Sprite Kit. This book will teach you everything you need to know about Apple's 2D game engine. If you have some programming experience but you're new to game development, you'll hit the ground running, no complex tools required--just the Sprite Kit SDK.

You'll start out fast by building a single-finger infinite runner game, where the goal is to stay alive as long as possible and rack up points. You'll explore the Sprite Kit template, actions, and particle editor and watch your game take shape with an armed player ship, asteroids and enemy ships, explosions, power-ups, and variable difficulty. Then you'll stitch the game together with cutscenes, menus, and scoring.

Next, you'll build a classic pinball game with all the fun and physics of the real thing. You'll discover the powerful Sprite Kit physics engine and enhance your game with gravity, friction, ricochets, and spin physics, as well as sound effects, bonus scoring, and special effects. Plus, this game features two-finger control.

Dust off those game ideas you've been tucking away and let your imagination bring them to life. This book will show you how.

What You Need:

You need a computer running Mac OS X Mavericks and Xcode 5.

About the Author:

Jonathan Penn is one half of Rubber City Wizards, a software development and mentoring team. He has written his own games in Sprite Kit and also uses the framework as a prototyping and demonstration tool due to its incredible flexibility. He speaks regularly at conferences and runs workshops for prototyping and game development, helping bring cool ideas to life on these marvelous machines.

Josh Smith is one half of Rubber City Wizards, a software development and mentoring team. Josh has worked in the gaming industry using various game engines, including Cocos2D, the game engine that Apple targets directly with Sprite Kit. He speaks regularly at conferences and runs workshops for prototyping and game development, helping bring cool ideas to life on these marvelous machines.

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ISBN 10: 1941222102 ISBN 13: 9781941222102
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Descripción Estado de conservación: good. Used products do not contain supplements and some products may include highlighting and writing. Nº de ref. de la librería 21068474-5

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Jonathan Penn; Josh Smith
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ISBN 10: 1941222102 ISBN 13: 9781941222102
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Descripción Pragmatic Programmers, LLC, The. Paperback. Estado de conservación: As New. Almost in new condition. Book shows only very slight signs of use. Cover and binding are undamaged and pages show minimal use. Nº de ref. de la librería G1941222102I2N00

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Descripción Pragmatic Bookshelf. Estado de conservación: Brand New. FREE domestic ground shipping. Fast priority express available. Tracking service included. Ships from USA (United States of America). Nº de ref. de la librería 1941222102

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ISBN 10: 1941222102 ISBN 13: 9781941222102
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Descripción Pragmatic Programmers, LLC, The, 2014. Estado de conservación: Used. BOOK CONDITION: Used books will have varying degrees of wear, highlighting, and notations. Access codes & supplemental materials may not be included. Inventory is subject to prior sale. SHIPPING: Only Standard shipping to PO Boxes. We are not able to ship to APO/FPOs or Internationally. Orders are shipped from Illinois. Nº de ref. de la librería 5943949U2

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Penn, Jonathan; Smith, Josh
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ISBN 10: 1941222102 ISBN 13: 9781941222102
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Descripción Pragmatic Bookshelf, 2014. Paperback. Estado de conservación: VG+ Near Fine. 1st Eddf. Clean pages, tight binding. Hint of cover corner bump/crease. Not a library Book. No owner name. 216 pp 7.5X9.25 White, black title. Nº de ref. de la librería 021970

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ISBN 10: 1941222102 ISBN 13: 9781941222102
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Descripción OREILLY & ASSOCIATES INC, United States, 2014. Trade Paperback. Estado de conservación: New. TRADE PAPERBACK Legendary independent bookstore online since 1994. Reliable customer service and no-hassle return policy. Computers and Internet>Software Engineering>General. Book: NEW, New. Bookseller Inventory # 02978194122210200. Nº de ref. de la librería 02978194122210200

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Descripción Pragmatic Bookshelf. PAPERBACK. Estado de conservación: Fine. 1941222102 *LIKE NEW* Ships Same Day or Next!. Nº de ref. de la librería SWATI21FI585957

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Descripción Pragmatic Bookshelf. PAPERBACK. Estado de conservación: New. 1941222102 *BRAND NEW* Ships Same Day or Next!. Nº de ref. de la librería SWATI2122341576

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Descripción Pragmatic Bookshelf, 2014. Estado de conservación: new. Shiny and new! Expect delivery in 20 days. Nº de ref. de la librería 9781941222102-1

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ISBN 10: 1941222102 ISBN 13: 9781941222102
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Descripción Pragmatic Bookshelf, 2014. Paperback. Estado de conservación: Like New. Almost new condition. Nº de ref. de la librería P011941222102

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