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Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design

Larman, Craig

797 valoraciones por Goodreads
ISBN 10: 0137488807 / ISBN 13: 9780137488803
Editorial: Prentice Hall PTR, Upper Saddle River, New Jersey, 1998
Usado Condición: Fine
Librería: Glued To The Tube Books (Minneapolis, MN, Estados Unidos de America)

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Descripción

"It's not enough to master an object-oriented language, such as Java. A proficient software engineer must also have the ability to design robust, scalable, maintainable oject systems. APPLYING UML AND PATTERNS was written especially to provide the foundation for how to build systems using object telecnology. APPLYING UML AND PATTERNS provides students and developers with a detailed activity roadmap to guide them through each step of requirements, analysis, design, and coding. During the design phase, it places special emphasis on the critical skills needed for responsibility and collaboration design." This book has 507 pages and is illustrated. The text contains NO internal marks whatsoever. N° de ref. de la librería 053389

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Detalles bibliográficos

Título: Applying UML and Patterns: An Introduction ...

Editorial: Prentice Hall PTR, Upper Saddle River, New Jersey

Año de publicación: 1998

Encuadernación: Pictorial Hordcover

Condición del libro:Fine

Condición de la sobrecubierta: No Jacket

Edición: Eleventh Printing

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Sinopsis:

Appropriate for courses in Object-Oriented Programming.The first book to apply the Unified Modeling Language (UML) to communicating object-oriented analysis and design results. You'll learn the fundamental concepts of object-oriented analysis and design, and then walk step-by-step through the entire process of analysis and design- using a single case study that takes full advantage of UML and design patterns.

Review:

Written for the developer with previous programming and design experience, Applying UML and Patterns combines UML, software patterns, and Java to illustrate the author's own design strategy. Though author Craig Larman sometimes relies heavily on the jargon of software engineering, there's no doubt that his book contains some immediately useful ideas on software design, using the latest and greatest in software-engineering research.

This book begins by outlining a basic process of software design using iterative, object-oriented techniques. The case study used for this text is a point-of-sale (POS) system, a helpful real-world example. The book constructs use case diagrams and basic conceptual and class models for this system. The author then adds sequence diagrams to show how the POS system will do its processing and collaboration diagrams to show how objects will interact with one another. The author uses standard UML diagrams to document the design.

When it comes to refining class design, the author's experience with patterns really shines. His General Responsibility Assignment Software Patterns (GRASP) suggest guidelines for designing classes that work together effectively. Larman believes that the ability to assign responsibilities to classes effectively is one of the most important aspects of good object-oriented design. His patterns allow this to happen and provide an interesting contribution to the design process. (The author also introduces more widely used software patterns to enhance the design process.)

When it comes to coding the design, Java is the programming language of choice for this text. Further chapters discuss how to refine an initial design using an iterative process of software engineering. While it's unlikely that readers will adopt Larman's approach to software design in its entirety, his guidelines--and application of patterns to class design, all documented using UML--make this a worthwhile text for the more experienced reader. --Richard Dragan

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