Esta edición ISBN ya no está disponible.Ver todas las copias de esta edición ISBN.
Descripción paperback. Condición: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number : 490 Publisher: device Industry Press Pub. Date :2009-04. to master - 3ds Max bones and skin making human advanced application techniques is a topic to explain the human skeletal system and skin created by 3ds Max books. An example of the book from start to finish succinctly. from scratch to create a high degree of simulation and operational human skeletal system. and ultimately the formation of the animation. The book contents can be divided into three parts. 1 to 4 focuses on the skeletal system to create. will create up to 110 bones. 13 controllers and 53 auxiliary objects. the controller through the use of animation constraints. scripting languages ??and other means. to make bone. and auxiliary controller objects form a whole. simply move the corresponding control or adjust the corresponding parameters. you can achieve true flexion and other relevant parts of the response. in order to achieve the true complexity of human bone movement. 5 to explain in detail in Chapter 12 based on the skeletal system of the skin to create. the body mesh to the movement of the skeletal system with real deformation occurs. including muscle tension. torsion. compression. and vibration. video level can be achieved production levels. Chapter 13 will use the set to complete the role of systems to produce a simple animation for some tai chi. feel the wonderful book. can achieve the effect instance. Book complete with 6 DVD discs. including a full production video tutorials. with a total length of more than 24 hours. and stored in accordance with the corresponding chapters allow readers to see. No. 1 DVD disc package also includes a directory for each two completed the initial model and the model. and related MAXScript script. More Contents: 01 correct understanding of the real human body structure 1.1 21.2 virtual body virtual human skeletal system 21.2.1 31.2.2 virtual muscles and skeletal system. skin. spinal movement created 502 2.1 82.2 physical grid to create the initial set of spinal deformation curve 102.2.1 spline lines to create lines of secondary control 102.2.2 create spline objects to create spine bone 112.3 122.4 upper body to create the spine to create the control loop controller 132.4.1 132.4.2 to create the neck. waist and hip control 152.4.3 settings control the location and link-level transition of control to create auxiliary objects 172.5 202.5.1 202.5.2 create point objects using auxiliary control point position location constraints ofFour Satisfaction guaranteed,or money back. Nº de ref. del artículo: J83005
Descripción paperback. Condición: New. Paperback. Pub Date: 2009 Pages: 490 Language: Chinese in Publisher: Ordnance Industry Press. Beijing Kehai Electronic Publishing 3ds Max human bones and skin production of advanced application techniques is a feature on the human skeletal system and The skin created 3ds Max books. the book from start to finish succinctly an example. from scratch to establish a high degree of simulation and operational human skeletal system. and ultimately the formation of animation. The book is roughly divid. Nº de ref. del artículo: CB028109