.publisher:People's Posts and Telecommunications Press.description:Paperback. Pub Date :2012-09-01 Publisher: People's Posts and Telecommunications Press only genuine brand new book No picture can look at Baidu the check book title ISBN pricing Publishing House information; only puerile - can not counter-offer can n
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paperback. Condición: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: Unknown in Publisher: People's Posts and Telecommunications Press List Price: 108.00 yuan Author: Publisher: People's Posts and Telecommunications Press ISBN: 9787115291196 Page: Revision: Binding: Folio: Published :2012 -9-1 printing time: words: Product ID: 22872308 Description Cinema 4D complete study manual content published before. has been TVart the internal course content of the training base. the book is a comprehensive system to explain the Cinema 4D (hereinafter referred to as C4D) software manual. this stage also Without any book in such a form exists. Chapter 1 to Chapter 14 to explain the fundamental part of the Cinema 4D Cinema 4D Advanced section from Chapter 15 to Chapter 25 on the last two chapters of the book to explain the practical case. In the reading process. we can step by step. which can also have direct access to any one chapter. Reading Cinema 4D fully learn the manual. readers start from zero base. until senior operations as well as the practical application of software and can get the integrity of learning. Cinema 4D study manual completely suitable as early entry and improve the learning of intermediate readers with a book. especially zero-based readers. In addition. all the contents of the book are the Chinese version of Cinema 4D R13 writing. the reader's attention. Author Introduction Chapter 1 into the world of C4D 1.1 C4D 1.2 C4D Features Overview 1.2.1 Model 1.2.2 The common use of the material introduced 1.2.3 Animation Design 1.2.4 rendering synthesis 1.2.5 Basic function setting 1.3 Cinema 4D Comparison of Maya and 3ds Max 1.4 C4D Features 1.5 C4D trends 1.6 C4D Applications 1.6.1 film special effects production the late 1.6.2 Film. TV Column Packing and video design 1.6.3 Architectural Design 1.6.4 Product Design 1.6 Chapter 2 of the .5 illustration advertising design acquaintance 2.9 2.8 2.5 View Window 2.6 animation editing window menu bar of C4D2.1 title bar 2.2 2.3 Toolbar 2.4 Edit Mode Toolbar 2.7 Material window coordinates window object content browser tectonic window 2.10 attribute level board Chapter 3 2.11 hint bar C4D basic operation 3.1 Edit Mode Toolbar 3.2 Toolbar 3.2.1 Selection Tool 3.2.2 Move Tool 3.2.3 Zoom Tool 3.2.4 rotary tool 3.2.5 real-time switching tools 3.2.6 lock unlock x y. z-axis tool 3.2.7 global object coordinate system tools 3.3 choose menu 3.3.1 3.3.2 Select filter selector filter created anthology object 3.3.3 Select Filters All 3.3.4 circulation Select 3.3.5 ring select 3.3 .6 outline 3.3.7 filling 3.3.8 path select 3.3.9 the smooth shading disconnect 3.3.10 Select 3.3.11 deselect 3.3.12 anti election 3.3.13 connection 3.3.14 extensions constituency 3.3.15 contraction constituency 3.3.16 hidden select 3.3.17 Hide unselected 3.3.18 reversal Show all 3.3.19 3.3.20 convert select mode 3.3.21 the set the anthology 3.3.22 set vertex weights 3.4 view control 3.4.1 panning view 3.4 .2 push-pull view 3.4.3 3.4.4 switch to rotate the view view View 3.5.1 3.5 View menu 3.5.2 camera 3.5.3 3.5.4 Options 3.5.5 Filter 3.5.6 Chapter 4 panel C4D project file management 4.1.5 4.1.4 save files 4.1 file operation 4.1.1 New File 4.1.2 restore files 4.1.3 Close the file save the project 4.2 System 4.1.6 export file to set the initial set 4.3 project settings Chapter 5 C4D parameterized objects 5.1 object 5.1.1 cube 5.1.2 Tapered 5.1.3 Cylindrical 5.1.4 disc 5.1.5 plane 5.1.6 polygon 5.1.7 sphere 5.1.8 Ring 5.1.9 capsule 5.1.10 drums 5.1.11 pipeline 5.1. 12 pyramid 5.1.13 gem 5.1.14 dolls 5.1.15 the terrain 5.1.16 spline landform 5.2 5.2.1 5.2.2 original spline curve spline curve Chapter 6 NURBS6.1 smooth subdivision (HyperNURBS Freehand) 6.2 squeeze NURBS 6.3 rotation NURBS 6.4 lofting NURBS 6.5 scan NURBS 6.6 the Bezier NURBS the Chapter 7 modeling tools group 7.1 Array 7.2 lattice 7.3 Boolean 7.4 kind of Article Boolean 7.5 connection 7.6 7.7 financi. Nº de ref. del artículo: EJ020801
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