Artículos relacionados a Fast Algorithms for 3D-Graphics

Fast Algorithms for 3D-Graphics - Tapa blanda

 
9783540942887: Fast Algorithms for 3D-Graphics

Sinopsis

In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro­ grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.

"Sinopsis" puede pertenecer a otra edición de este libro.

Reseña del editor

In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro­ grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.

Reseña del editor

The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. It hopes to supply the reader with a complete graphics program capable of rendering three-dimensional images comparatively quickly, including shadows and - to a limited degree - reflections. Scenes can be animated interactively or by using animation files, and series of scenes may be stored and played in real time. Readers are assumed to be moderately familiar with basic programming concepts, although all programming techniques are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. As a result, many students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming as well as providing them with a usable graphics package.

"Sobre este título" puede pertenecer a otra edición de este libro.

Comprar nuevo

Ver este artículo

EUR 11,00 gastos de envío desde Alemania a España

Destinos, gastos y plazos de envío

Otras ediciones populares con el mismo título

9780387942889: Fast Algorithms for 3D-Graphics

Edición Destacada

ISBN 10:  0387942882 ISBN 13:  9780387942889
Editorial: Springer, 1994
Tapa blanda

Resultados de la búsqueda para Fast Algorithms for 3D-Graphics

Imagen del vendedor

Georg Glaeser
ISBN 10: 3540942882 ISBN 13: 9783540942887
Nuevo Taschenbuch
Impresión bajo demanda

Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons. 320 pp. Englisch. Nº de ref. del artículo: 9783540942887

Contactar al vendedor

Comprar nuevo

EUR 53,49
Convertir moneda
Gastos de envío: EUR 11,00
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen del vendedor

Georg Glaeser
Publicado por Springer Berlin Heidelberg, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Nuevo Taschenbuch

Librería: AHA-BUCH GmbH, Einbeck, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons. Nº de ref. del artículo: 9783540942887

Contactar al vendedor

Comprar nuevo

EUR 53,49
Convertir moneda
Gastos de envío: EUR 11,99
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Glaeser, Georg
Publicado por Springer, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Nuevo Tapa blanda

Librería: Ria Christie Collections, Uxbridge, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. In. Nº de ref. del artículo: ria9783540942887_new

Contactar al vendedor

Comprar nuevo

EUR 60,61
Convertir moneda
Gastos de envío: EUR 5,20
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen del vendedor

Georg Glaeser
Publicado por Springer Berlin Heidelberg, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Nuevo Kartoniert / Broschiert
Impresión bajo demanda

Librería: moluna, Greven, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Kartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply. Nº de ref. del artículo: 4902305

Contactar al vendedor

Comprar nuevo

EUR 48,37
Convertir moneda
Gastos de envío: EUR 19,49
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Glaeser, Georg
Publicado por Springer, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Nuevo Tapa blanda

Librería: California Books, Miami, FL, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Nº de ref. del artículo: I-9783540942887

Contactar al vendedor

Comprar nuevo

EUR 65,49
Convertir moneda
Gastos de envío: EUR 6,87
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Georg Glaeser
Publicado por Springer 1995-01-01, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Nuevo Paperback

Librería: Chiron Media, Wallingford, Reino Unido

Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: New. Nº de ref. del artículo: 6666-IUK-9783540942887

Contactar al vendedor

Comprar nuevo

EUR 57,02
Convertir moneda
Gastos de envío: EUR 17,36
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 10 disponibles

Añadir al carrito

Imagen de archivo

Georg Glaeser
Publicado por Springer, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Nuevo Tapa blanda

Librería: Books Puddle, New York, NY, Estados Unidos de America

Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. pp. 320. Nº de ref. del artículo: 26134404193

Contactar al vendedor

Comprar nuevo

EUR 77,68
Convertir moneda
Gastos de envío: EUR 9,88
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 4 disponibles

Añadir al carrito

Imagen del vendedor

Georg Glaeser
ISBN 10: 3540942882 ISBN 13: 9783540942887
Nuevo Taschenbuch

Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. Neuware -In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 320 pp. Englisch. Nº de ref. del artículo: 9783540942887

Contactar al vendedor

Comprar nuevo

EUR 53,49
Convertir moneda
Gastos de envío: EUR 35,00
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen de archivo

Glaeser Georg
Publicado por Springer, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Nuevo Tapa blanda
Impresión bajo demanda

Librería: Majestic Books, Hounslow, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Print on Demand pp. 320 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam. Nº de ref. del artículo: 141911998

Contactar al vendedor

Comprar nuevo

EUR 79,07
Convertir moneda
Gastos de envío: EUR 10,25
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 4 disponibles

Añadir al carrito

Imagen de archivo

Glaeser, Georg
Publicado por Springer-Verlag New York Inc, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Nuevo Paperback

Librería: Revaluation Books, Exeter, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: Brand New. 2nd edition. 320 pages. German language. 9.25x6.10x0.67 inches. In Stock. Nº de ref. del artículo: x-3540942882

Contactar al vendedor

Comprar nuevo

EUR 78,76
Convertir moneda
Gastos de envío: EUR 11,58
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Existen otras 2 copia(s) de este libro

Ver todos los resultados de su búsqueda