Unity 5.x Animation Cookbook

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9781785883910: Unity 5.x Animation Cookbook

Key Features

  • A straightforward and easy-to-follow format.
  • A selection of the most important tasks and problems.
  • Carefully organized instructions to solve problems efficiently.
  • Clear explanations of what you did.
  • Solutions that can be applied to solve real-world problems.

Book Description

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.

While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.

What you will learn

  • Importing animations to Unity
  • Work with different animation assets and components
  • Create, visualize, and edit animated creatures
  • Animating game cut scenes
  • Design character actions and expressions
  • Create gameplay by animating characters and environments
  • Use animations to drive in-game logic

About the Author

Maciej Szcześnik is an experienced game designer and Unity developer, specializing in gameplay and combat mechanics. His daily responsibilities include motion capture session planning and coordination, creating animation graphs and state machines, and AI design and implementation.

He started his professional career in 2004 at CD Projekt RED—the company best known for the critically acclaimed The Witcher series. Maciej had key roles in the Witcher games, being lead gameplay designer and lead combat designer. He also worked at 11 bit studios, another well-known Polish game development company, famous for the This War Of Mine game.

Maciej gave three talks at the Game Developers Conference and Game Developers Conference Europe. He is also a lecturer at Warsaw Film School, teaching Unity and technical aspects of animation as part of the game development BA course.

Table of Contents

  1. Working with Animations
  2. Working with the Animation View
  3. 2D and User Interface Animation
  4. Character Movement
  5. Character Actions and Expressions
  6. Handling Combat
  7. Special Effects
  8. Animating Cutscenes
  9. Physics and Animations
  10. Miscellaneous

"Sinopsis" puede pertenecer a otra edición de este libro.

About the Author:

Maciej Szczesnik Maciej Szczesnik is an experienced game designer and Unity developer, specializing in gameplay and combat mechanics. His daily responsibilities include motion capture session planning and coordination, creating animation graphs and state machines, and AI design and implementation. He started his professional career in 2004 at CD Projekt RED―the company best known for the critically acclaimed The Witcher series. Maciej had key roles in the Witcher games, being lead gameplay designer and lead combat designer. He also worked at 11 bit studios, another well-known Polish game development company, famous for the This War Of Mine game. Maciej gave three talks at the Game Developers Conference and Game Developers Conference Europe. He is also a lecturer at Warsaw Film School, teaching Unity and technical aspects of animation as part of the game development BA course.

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Maciej Szczesnik
Editorial: Packt Publishing Limited, United Kingdom (2016)
ISBN 10: 1785883917 ISBN 13: 9781785883910
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Descripción Packt Publishing Limited, United Kingdom, 2016. Paperback. Estado de conservación: New. Language: English . Brand New Book ***** Print on Demand *****.A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools About This Book * A straightforward and easy-to-follow format. * A selection of the most important tasks and problems. * Carefully organized instructions to solve problems efficiently. * Clear explanations of what you did. * Solutions that can be applied to solve real-world problems. Who This Book Is For This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary. What You Will Learn * Importing animations to Unity * Work with different animation assets and components * Create, visualize, and edit animated creatures * Animating game cut scenes * Design character actions and expressions * Create gameplay by animating characters and environments * Use animations to drive in-game logic In Detail This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently. Style and approach This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned. Nº de ref. de la librería AAV9781785883910

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Descripción Packt Publishing Limited, 2016. PAP. Estado de conservación: New. New Book. Delivered from our UK warehouse in 3 to 5 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. de la librería LQ-9781785883910

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Descripción Packt Publishing 5/23/2016, 2016. Paperback or Softback. Estado de conservación: New. Unity 5.X Animation Cookbook. Book. Nº de ref. de la librería BBS-9781785883910

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Descripción Packt Publishing - ebooks Acco, 2017. Paperback. Estado de conservación: New. Never used! This item is printed on demand. Nº de ref. de la librería 1785883917

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Descripción Packt Publishing - ebooks Account. Paperback. Estado de conservación: New. Paperback. 363 pages. Dimensions: 9.2in. x 7.5in. x 0.7in.Key FeaturesLearn how to develop a animation by using real world examplesGet a complete practical overview of animation techniques and processes with examples at each step to help you get a strong foothold of the topicsThis book has been updated for the latest version of Unity with all the new features related to animation discussed in detailBook DescriptionThis recipe-based practical guide will show you how to unleash the power of animation in Unity 5. 0 and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but other UI elements. This includes character animation, game world creation, and other key features such as opening doors, changing lights, transitioning to different scenes, and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool and how you can use it to perform all these tasks efficiently and quickly. By the end of this book, you will be confident and self-sufficient in animating your unity 3D games efficientlyWhat you will learnPrepare animations to be imported and exportedWork with different animation assets and componentsCreate, visualize, and edit animated creaturesCreate a game by animating cut scenesDesign character action and expressionsAbout the AuthorMaciej Szczesnik is a professional game designer who has been working in the games industry since 2004. His experience include roles such as Lead Gameplay Designer and Lead Combat Designer on CD Projekts The Witcher series, where his main task was to design and implement all gameplay-related mechanisms including animations of all characters in the game. He also worked as Lead Designer on an unannounced project at 11 Bit Studios - a Polish studio best known of its critically acclaimed This War Of Mine game and the Anomaly series. Maciej is also an experienced lecturer, giving talks at Game Developers Conference, Game Developers Conference Europe, Pixel Vienna, and other game dev conferences. He is also a teacher, delivering classes and coordinating the Game Development program at The Warsaw Film School. He has deep, practical knowledge of Unity as it is his favorite tool and is used daily for prototyping and game development. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Nº de ref. de la librería 9781785883910

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Descripción Packt Publishing - ebooks Account. PAPERBACK. Estado de conservación: New. 1785883917 Special order direct from the distributor. Nº de ref. de la librería ING9781785883910

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