C++ Game Development Cookbook

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9781785882722: C++ Game Development Cookbook

Key Features

  • Level up your game programming skills with insightful recipes on building games in C++
  • Analyze the less commonly discussed problems with C++ applications to develop the best games
  • Improve the performance of your games with the new multi-threading and networking features of C++11

Book Description

C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.

This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.

By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.

What you will learn

  • Explore the basics of game development to build great and effective features for your game
  • Develop your first text-based game using the various concepts of object-oriented programming
  • Use algorithms when developing games with various sorting and searching techniques
  • Exploit data structures in a game's development for data storage
  • Create your first 2D game using GDI library and sprite sheet.
  • Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and more

About the Author

Druhin Mukherjee is currently the co-founder and technical Director at GodSpeed Games. He has, over the years, worked with clients such as Lightning Fish Games, Chromativity, Rockstar North, Tag Games, BBC, Dynamo Games, and Codemasters.

Druhin has been balancing making games and teaching video game programming to enthusiastic students. He spent 3 years in Auckland, New Zealand as a Senior Lecturer in the Games department at Media Design School.

As a passionate games developer, Druhin has been sharing his knowledge on the Internet as blogs and websites. His recently started website for solving game development puzzles has over thousand subscribers.

Druhin has collaborated with other writers and published many journals and papers; however, this is his first official effort to write a book.

Table of Contents

  1. Game Development Basics
  2. Object-Oriented Approach and Design in Games
  3. Data Structures in Game Development
  4. Algorithms for Game Development
  5. Event-Driven Programming – Making Your First 2D Game
  6. Design Patterns for Game Development
  7. Organizing and Backing Up
  8. AI in Game Development
  9. Physics in Game Development
  10. Multithreading in Game Development
  11. Networking in Game Development
  12. Audio in Game Development
  13. Tips and Tricks

"Sinopsis" puede pertenecer a otra edición de este libro.

About the Author:

Druhin Mukherjee

Druhin Mukherjee is currently the co-founder and technical Director at GodSpeed Games. He has, over the years, worked with clients such as Lightning Fish Games, Chromativity, Rockstar North, Tag Games, BBC, Dynamo Games, and Codemasters. Druhin has been balancing making games and teaching video game programming to enthusiastic students. He spent 3 years in Auckland, New Zealand as a Senior Lecturer in the Games department at Media Design School. As a passionate games developer, Druhin has been sharing his knowledge on the Internet as blogs and websites. His recently started website for solving game development puzzles has over thousand subscribers. Druhin has collaborated with other writers and published many journals and papers; however, this is his first official effort to write a book.

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Druhin Mukherjee
Editorial: Packt Publishing Limited, United Kingdom (2016)
ISBN 10: 1785882724 ISBN 13: 9781785882722
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Descripción Packt Publishing Limited, United Kingdom, 2016. Paperback. Estado de conservación: New. Language: English . Brand New Book ***** Print on Demand *****.Over 90 recipes to get you creating modern, fast, and high-quality games with C++ About This Book * Level up your game programming skills with insightful recipes on building games in C++ * Analyze the less commonly discussed problems with C++ applications to develop the best games * Improve the performance of your games with the new multi-threading and networking features of C++11 Who This Book Is For This book is ideal for aspiring game developers who are proficient in C++ programming and are interested in developing games with C++. Some basic knowledge of game programming will be useful but is not necessary. What You Will Learn * Explore the basics of game development to build great and effective features for your game * Develop your first text-based game using the various concepts of object-oriented programming * Use algorithms when developing games with various sorting and searching techniques * Exploit data structures in a game s development for data storage * Create your first 2D game using GDI library and sprite sheet. * Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and more In Detail C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games. This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code. By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++. Style and approach Every recipe of this guide covers a task that will help you build different aspects of a game, such as taking player input and displaying the output, using control flow to implement decision making, and so on. Each recipe begins with gentle introduction and key concepts, has illustrated examples of use, and ends with a detailed but informative description of the inner workings. Nº de ref. de la librería AAV9781785882722

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Descripción Packt Publishing Limited, United Kingdom, 2016. Paperback. Estado de conservación: New. Language: English . Brand New Book ***** Print on Demand *****. Over 90 recipes to get you creating modern, fast, and high-quality games with C++ About This Book * Level up your game programming skills with insightful recipes on building games in C++ * Analyze the less commonly discussed problems with C++ applications to develop the best games * Improve the performance of your games with the new multi-threading and networking features of C++11 Who This Book Is For This book is ideal for aspiring game developers who are proficient in C++ programming and are interested in developing games with C++. Some basic knowledge of game programming will be useful but is not necessary. What You Will Learn * Explore the basics of game development to build great and effective features for your game * Develop your first text-based game using the various concepts of object-oriented programming * Use algorithms when developing games with various sorting and searching techniques * Exploit data structures in a game s development for data storage * Create your first 2D game using GDI library and sprite sheet. * Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and more In Detail C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games. This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code. By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++. Style and approach Every recipe of this guide covers a task that will help you build different aspects of a game, such as taking player input and displaying the output, using control flow to implement decision making, and so on. Each recipe begins with gentle introduction and key concepts, has illustrated examples of use, and ends with a detailed but informative description of the inner workings. Nº de ref. de la librería AAV9781785882722

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Descripción Packt Publishing 5/31/2016, 2016. Paperback or Softback. Estado de conservación: New. C++ Game Development Cookbook. Book. Nº de ref. de la librería BBS-9781785882722

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Descripción Packt Publishing - ebooks Account. Paperback. Estado de conservación: New. Paperback. 401 pages. Dimensions: 9.2in. x 7.5in. x 0.7in.Over 100 recipes to get you creating modern, fast, and high-quality games with CAbout This BookLevel up your game programming skills with insightful recipes on building games in CAnalyze the less commonly discussed problems with C applications to develop the best gamesImprove the performance of your games with the new multi-threading and networking features of C11Who This Book Is ForThis book is ideal for aspiring game developers who are proficient in C programming and are interested in developing games with C. Some basic knowledge of game programming will be useful but is not necessary. What You Will LearnExplore the basics of game development to build great and effective features for your gameDevelop your first text-based game using the various concepts of object-oriented programmingUse algorithms when developing games with various sorting and searching techniquesExploit data structures in a games development for data storageCreate your first 2D game using GDI library and sprite spreet. Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and moreIn DetailC is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C to build robust games. This book will teach you techniques to develop logic and game code using C. The primary goal of this book is to teach you to create high-quality games using C game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code. By the end of this book, you will be competent in game programming using C, and will be able to develop your own games in C. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Nº de ref. de la librería 9781785882722

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