Building a 3D Game with LibGDX

5 valoración promedio
( 1 valoraciones por Goodreads )
 
9781785288418: Building a 3D Game with LibGDX

Key Features

  • Implement an exhaustive list of features that LibGDX unleashes to build your 3D game.
  • Write, test, and debug your application on your desktop and deploy them on multiple platforms.
  • Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX.

Book Description

LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms

You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX’s 3D rendering API main features and talk about the camera used for 3D. Followed by which you will build a basic 3D game with Shapes, including Basic gameplay mechanics and Basic UI. Next you will go through Modeling, Rigging, and Animation in Blender. The book will then talk about refining mechanics, new input implementations, implementing Enemy 3D models, mechanics, and gameplay balancing. The later part of the book will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on different platforms.

What you will learn

  • Setup libgdx project on Intellij IDEA
  • Explore the perspective Camera used in the game.
  • Learn basic 3D mechanics Bullet Physics API, Scene2D and implementing 3D shapes
  • Load and managing game assets
  • Implement 3D models with animations, bones (rigs), and textures.
  • Manage and implement sound effects and Background music.
  • Recognize, test and deploy the game across platforms.

About the Author

Sebastian Di Giuseppe started back in 2011 with Java Game Development and Native Android Development. With a huge passion, he spent a lot of time learning the different areas of game development, exploring on programming areas, and creating prototypes of all kinds for several platforms. With a good plan on improvement while having a full time job as an Android Developer, he also spends a lot of time on the forum java-gaming.org learning and making contacts. He joined forces with a graphic designer and a musician to peruse more professional tasks, and updates on their work which led him to meet a team of developers called who called themselves Deeep Games. With them, he made a step up and also learned Project and Product Management. With time, he joined and consulted other game development teams on management and processes. Seba now works as a full time Project and Product Manager and you can see him hangout on the Indie Game Developers facebook group posting updates on prototypes, ideas, or recruiting for future projects. You can follow Seba in his LinkedIn profile at https://ar.linkedin.com/in/sebadigiuseppe or his facebook profile at https://www.facebook.com/sebastian.digiuseppe.54.

"Sinopsis" puede pertenecer a otra edición de este libro.

About the Author:

Sebastian Di Giuseppe Sebastian Di Giuseppe started back in 2011 with Java game development and native Android development. With a huge passion, he spent a lot of time learning the different areas of game development, exploring programming areas, and creating prototypes of all kinds for several platforms. With a good plan for his improvement while having a full time job as an Android developer, he also spends a lot of time on the forum, java-gaming.org, learning and making contacts. He joined forces with a graphic designer and a musician to peruse more professional tasks and updates on their work that led him to meet a team of developers who called themselves Deeep Games. With them, he took a step up and also learned project and product management. With time, he joined and consulted other game development teams on management and processes. He now works as a full-time project and product manager and you can see him hang out on the Indie Game Developers' Facebook group posting updates on prototypes, ideas, or recruiting for future projects. You check out his LinkedIn profile at https://ar.linkedin.com/in/sebadigiuseppe or his Facebook profile at https://www.facebook.com/sebastian.digiuseppe.54.

"Sobre este título" puede pertenecer a otra edición de este libro.

Comprar nuevo Ver libro

Gastos de envío: EUR 2,25
De Reino Unido a Estados Unidos de America

Destinos, gastos y plazos de envío

Añadir al carrito

Los mejores resultados en AbeBooks

1.

Giuseppe, Sebastian Di and Kruhlmann, Andreas and Rijnswou, Elmar van
Editorial: Packt Publishing (2016)
ISBN 10: 1785288415 ISBN 13: 9781785288418
Nuevos Paperback Cantidad: 1
Librería
Reuseabook
(Stroud, GLOS, Reino Unido)
Valoración
[?]

Descripción Packt Publishing, 2016. Paperback. Estado de conservación: New. Dispatched, from the UK, within 48 hours of ordering. This book is in Brand New condition. Nº de ref. de la librería CHL2393074

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 22,23
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 2,25
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

2.

Sebastian Giuseppe, Andreas Kruhlmann
Editorial: Packt Publishing Limited, United Kingdom (2016)
ISBN 10: 1785288415 ISBN 13: 9781785288418
Nuevos Paperback Cantidad: 10
Impresión bajo demanda
Librería
The Book Depository US
(London, Reino Unido)
Valoración
[?]

Descripción Packt Publishing Limited, United Kingdom, 2016. Paperback. Estado de conservación: New. Language: English . Brand New Book ***** Print on Demand *****. Learn how to build an exciting 3D game with LibGDX from scratch About This Book * Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. * Write, test, and debug your application on your desktop and deploy them on multiple platforms. * Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn * Learn the potential of LibGDX in game development * Understand the LibGDX architecture and explore platform limitation and variations * Explore the various approaches for game development using LibGDX * Learn about the common mistakes and possible solutions of development * Discover the 3D workflow with Blender and how it works with LibGDX * Implement 3D models along with textures and animations into your games * Familiarize yourself with Scene2D and its potential to boost your game s design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX s 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game. Nº de ref. de la librería AAV9781785288418

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 28,32
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

3.

Sebastian Giuseppe, Andreas Kruhlmann
Editorial: Packt Publishing Limited, United Kingdom (2016)
ISBN 10: 1785288415 ISBN 13: 9781785288418
Nuevos Paperback Cantidad: 10
Impresión bajo demanda
Librería
The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción Packt Publishing Limited, United Kingdom, 2016. Paperback. Estado de conservación: New. Language: English . Brand New Book ***** Print on Demand *****.Learn how to build an exciting 3D game with LibGDX from scratch About This Book * Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. * Write, test, and debug your application on your desktop and deploy them on multiple platforms. * Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn * Learn the potential of LibGDX in game development * Understand the LibGDX architecture and explore platform limitation and variations * Explore the various approaches for game development using LibGDX * Learn about the common mistakes and possible solutions of development * Discover the 3D workflow with Blender and how it works with LibGDX * Implement 3D models along with textures and animations into your games * Familiarize yourself with Scene2D and its potential to boost your game s design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX s 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game. Nº de ref. de la librería AAV9781785288418

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 28,38
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

4.

Sebastian Di Giuseppe
Editorial: Packt Publishing Limited (2016)
ISBN 10: 1785288415 ISBN 13: 9781785288418
Nuevos Cantidad: > 20
Impresión bajo demanda
Librería
Pbshop
(Wood Dale, IL, Estados Unidos de America)
Valoración
[?]

Descripción Packt Publishing Limited, 2016. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. de la librería IQ-9781785288418

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 25,69
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,40
A Estados Unidos de America
Destinos, gastos y plazos de envío

5.

Di Giuseppe, Sebastian
Editorial: Packt Publishing 8/29/2016 (2016)
ISBN 10: 1785288415 ISBN 13: 9781785288418
Nuevos Paperback or Softback Cantidad: 10
Librería
BargainBookStores
(Grand Rapids, MI, Estados Unidos de America)
Valoración
[?]

Descripción Packt Publishing 8/29/2016, 2016. Paperback or Softback. Estado de conservación: New. Building a 3D Game with Libgdx. Book. Nº de ref. de la librería BBS-9781785288418

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 33,97
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

6.

Di Giuseppe, Sebastián
Editorial: Packt Publishing (2016)
ISBN 10: 1785288415 ISBN 13: 9781785288418
Nuevos Paperback Cantidad: 1
Impresión bajo demanda
Librería
Ria Christie Collections
(Uxbridge, Reino Unido)
Valoración
[?]

Descripción Packt Publishing, 2016. Paperback. Estado de conservación: New. PRINT ON DEMAND Book; New; Publication Year 2016; Not Signed; Fast Shipping from the UK. No. book. Nº de ref. de la librería ria9781785288418_lsuk

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 29,62
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 4,35
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

7.

Sebastian Di Giuseppe
Editorial: Packt Publishing Limited (2016)
ISBN 10: 1785288415 ISBN 13: 9781785288418
Nuevos Cantidad: > 20
Impresión bajo demanda
Librería
Books2Anywhere
(Fairford, GLOS, Reino Unido)
Valoración
[?]

Descripción Packt Publishing Limited, 2016. PAP. Estado de conservación: New. New Book. Delivered from our UK warehouse in 3 to 5 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. de la librería LQ-9781785288418

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 24,68
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 10,13
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

8.

Giuseppe, Sebastian Di
Editorial: Packt Publishing - ebooks Acco (2017)
ISBN 10: 1785288415 ISBN 13: 9781785288418
Nuevos Paperback Cantidad: 14
Impresión bajo demanda
Librería
Murray Media
(North Miami Beach, FL, Estados Unidos de America)
Valoración
[?]

Descripción Packt Publishing - ebooks Acco, 2017. Paperback. Estado de conservación: New. Never used! This item is printed on demand. Nº de ref. de la librería 1785288415

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 33,70
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 1,70
A Estados Unidos de America
Destinos, gastos y plazos de envío

9.

Sebastian Giuseppe, Andreas Kruhlmann
Editorial: Packt Publishing Limited, United Kingdom (2016)
ISBN 10: 1785288415 ISBN 13: 9781785288418
Nuevos Paperback Cantidad: 10
Librería
Book Depository hard to find
(London, Reino Unido)
Valoración
[?]

Descripción Packt Publishing Limited, United Kingdom, 2016. Paperback. Estado de conservación: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Learn how to build an exciting 3D game with LibGDX from scratch About This Book * Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. * Write, test, and debug your application on your desktop and deploy them on multiple platforms. * Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn * Learn the potential of LibGDX in game development * Understand the LibGDX architecture and explore platform limitation and variations * Explore the various approaches for game development using LibGDX * Learn about the common mistakes and possible solutions of development * Discover the 3D workflow with Blender and how it works with LibGDX * Implement 3D models along with textures and animations into your games * Familiarize yourself with Scene2D and its potential to boost your game s design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX s 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game. Nº de ref. de la librería LIE9781785288418

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 38,04
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

10.

Sebastián Di Giuseppe; Andreas Krühlmann; Elmar van Rijnswou
Editorial: Packt Publishing (2016)
ISBN 10: 1785288415 ISBN 13: 9781785288418
Nuevos Tapa blanda Cantidad: 1
Impresión bajo demanda
Librería
Valoración
[?]

Descripción Packt Publishing, 2016. Estado de conservación: New. This item is printed on demand for shipment within 3 working days. Nº de ref. de la librería GM9781785288418

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 35,31
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 2,99
De Alemania a Estados Unidos de America
Destinos, gastos y plazos de envío

Existen otras copia(s) de este libro

Ver todos los resultados de su búsqueda