Parkin has a deft sense of the ways that video games appeal to and satiate the longings of the spirit ... Death by Video Game offers an excellent sociocultural study of the 21st century's quintessential art form (Washington Post)
Engaging, multifaceted, exhaustive, and touching ... exceptional ... Parkin excels at combining in-depth, unflinching journalism with smart prose ... a must read (Pop Matters)
The best book about video games ... brainy enough to appeal to even the deepest gamer, and yet accessible enough for the reader who hasn't picked up a controller in years (GQ)
A sort of love-letter travelogue [and a] thought-provoking introduction to the fastest-growing religion on the planet (The Times)
A thoughtful and intelligent exploration ... Parkin holds a mirror up to society, allowing even those with no personal gaming experience to gain insight into this global obsession (BBC Focus)
One of the best writers around on games and games culture ... Parkin's quest for the big picture quickly takes him on to the many ways in which video games are a part of life (New Scientist)
One of the most effortless and masterly voices in video game writing ... [Death by Video Game is] an enlightening and well-informed survey of developments in the medium, attempting to explain what it is that drives people to these virtual worlds ... [Parkin] offers the kinds of measured and erudite perspectives that are rare in discussions of this medium (New Statesman)
The book is rich in personalities ... Parkin is an excellent writer, sensitive and empathetic, at his best when simply talking with people ... for Parkin, games are a safe place to retreat to from a more complicated, dangerous and unpredictable world (Times Literary Supplement)
Terrific ... [Parkin is] one of the best journalists and critics who writes about games ... a meditation on video games and their peculiar power over us (Kotaku)
Remarkable ... Parkin's style [is] energised by empathy alongside his ability to craft an engaging human story ... this fine book is a must-read for those who play games as well as those who seek to understand the attraction that this form of play holds for others - such as parents bemused by their child's immersion in the popular world of Minecraft (Australian)
Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?
Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2.
Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.