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Book by Gilsdorf Ethan
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Witty, downright funny, poignant, honest and ... well, wistful. Anyone who has ever embraced escapism will understand, and those who haven t taken that leap of imagination will want to after reading Fantasy Freaks and Gaming Geeks.... Reading Ethan Gilsdorf s tale conjured my own Dungeons and Dragons and fantasy experiences, vividly, right down to finding some of my old character sheets in a 3-ring binder a decade and more after I had stopped using them. --R.A. Salvatore, New York Times bestselling author of forty novels,
Ethan Gilsdorf s quest for himself leads through the fantasy world of millions of gamers in a breathless adventure/quest/memoir that is uniquely contemporary. This is at once a primer on the world of gaming, a self-help manual, and a wistful meditation on the passing of real time in a (nearly) virtual world. --Andrei Codrescu, NPR commentator and author of The Posthuman
An Orcs-and-all journey through geekdom, told with affection for every elf, wizard and dungeon master it meets along the way. Fantasy Freaks and Gaming Geeks is for anyone who s ever been lured by the enchantment and secrets of faraway fantasy worlds; meticulously researched and lovingly told, the book gives a personal face to the cloak-swishing, wand-yielding, lightsaber-rattling gamer in us all. --Melissa Anelli, author of Harry, A History: The True Story of a Boy
Fantasy. Science fiction. Role-playing games. People around the globe turn away from the “real” world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular.
What could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them—old, young, male, female, able-bodied, and disabled—into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between?
Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien’s hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors—12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
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Descripción Lyons Press, 2009. Condición: New. book. Nº de ref. del artículo: M1599214806
Descripción Lyons Press, 2009. Hardcover. Condición: New. Never used!. Nº de ref. del artículo: P111599214806
Descripción Lyons Press, 2009. Hardcover. Condición: New. Nº de ref. del artículo: DADAX1599214806