Book by McCuskey Mason
"Sinopsis" puede pertenecer a otra edición de este libro.
Reseña del editor:
No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it's obvious that something is missing. New developments in technology enable you to do things with audio that weren't possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. Beginning Game Audio Programming covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You'll learn how to compose dynamic music and program 3D sound. There's even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you're ready to dive into the exciting world of audio with Beginning Game Audio Programming.
"Sobre este título" puede pertenecer a otra edición de este libro.
- EditorialCourse Technology Inc
- Año de publicación2003
- ISBN 10 1592000290
- ISBN 13 9781592000296
- EncuadernaciónTapa blanda
- Número de páginas375
-
Valoración
-
2,75
8 calificaciones proporcionadas por
Goodreads