Advanced Game Development with Programmable Graphics Hardware

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9781568812403: Advanced Game Development with Programmable Graphics Hardware

Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequences (such as walks through complex scenes) at the high quality now available from GPUs. The text is mainly structured around programming in Cg; but also includes techniques (in C++/OpenGL) that do not map onto GPU hardware. The supplementary CD includes implementation for most of the techniques covered in the book and full source code for an advanced render library in Cg/C++/OpenGL. This library can be used to quickly develop 3D games and applications which make use of the advanced features available in current programmable graphics hardware like GPU based animation, lighting, shadows, and special effects. The authors would like to acknowledge the following people who were omitted from the acknowledgements in the first printing. Julio Lucio---For his substantial work on the character animation and morph targets exporters for 3dsmax and testing all animation related features. Peter Dahl---For his substantial contribution to some render objects used on Taikodom and effects such as motion blur and depth of field in sections of Chapter 6. Manuel M. Oliveira---As a co-contributor for Chapter 5 and for many hours we spent talking about new Relief Mapping ideas and different implementation details.

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Watt, Alan, Policarpo, Fabio
Editorial: A K Peters/CRC Press (2005)
ISBN 10: 156881240X ISBN 13: 9781568812403
Nuevos Tapa dura Cantidad: 2
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Murray Media
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Descripción A K Peters/CRC Press, 2005. Hardcover. Estado de conservación: New. Nº de ref. de la librería P11156881240X

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Alan Watt, Fabio Policarpo
Editorial: A K Peters/CRC Press (2005)
ISBN 10: 156881240X ISBN 13: 9781568812403
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Descripción A K Peters/CRC Press, 2005. Hardcover. Estado de conservación: New. Nº de ref. de la librería DADAX156881240X

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Watt, Alan; Policarpo, Fabio
Editorial: A K Peters/CRC Press
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Descripción A K Peters/CRC Press. Hardcover. Estado de conservación: New. 156881240X New Condition. Nº de ref. de la librería NEW6.3477300

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Alan Watt, Fabio Policarpo
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Descripción Taylor and Francis 2005-08-01, Wellesley, MA, 2005. hardback. Estado de conservación: New. Nº de ref. de la librería 9781568812403

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Alan Watt
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Descripción A K Peters/CRC Press, 2005. HRD. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería FT-9781568812403

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Fabio Policarpo, Alan H. Watt
Editorial: Taylor Francis Inc, United States (2005)
ISBN 10: 156881240X ISBN 13: 9781568812403
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The Book Depository US
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Descripción Taylor Francis Inc, United States, 2005. Mixed media product. Estado de conservación: New. Language: English . Brand New Book. Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequences (such as walks through complex scenes) at the high quality now available from GPUs. The text is mainly structured around programming in Cg; but also includes techniques (in C++/OpenGL) that do not map onto GPU hardware. The supplementary CD includes implementation for most of the techniques covered in the book and full source code for an advanced render library in Cg/C++/OpenGL. This library can be used to quickly develop 3D games and applications which make use of the advanced features available in current programmable graphics hardware like GPU based animation, lighting, shadows, and special effects. The authors would like to acknowledge the following people who were omitted from the acknowledgements in the first printing. Julio Lucio---For his substantial work on the character animation and morph targets exporters for 3dsmax and testing all animation related features. Peter Dahl---For his substantial contribution to some render objects used on Taikodom and effects such as motion blur and depth of field in sections of Chapter 6. Manuel M. Oliveira---As a co-contributor for Chapter 5 and for many hours we spent talking about new Relief Mapping ideas and different implementation details. Nº de ref. de la librería AA69781568812403

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Fabio Policarpo, Alan H. Watt
Editorial: Taylor Francis Inc, United States (2005)
ISBN 10: 156881240X ISBN 13: 9781568812403
Nuevos Cantidad: 10
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The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción Taylor Francis Inc, United States, 2005. Mixed media product. Estado de conservación: New. Language: English . Brand New Book. Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequences (such as walks through complex scenes) at the high quality now available from GPUs. The text is mainly structured around programming in Cg; but also includes techniques (in C++/OpenGL) that do not map onto GPU hardware. The supplementary CD includes implementation for most of the techniques covered in the book and full source code for an advanced render library in Cg/C++/OpenGL. This library can be used to quickly develop 3D games and applications which make use of the advanced features available in current programmable graphics hardware like GPU based animation, lighting, shadows, and special effects. The authors would like to acknowledge the following people who were omitted from the acknowledgements in the first printing.Julio Lucio---For his substantial work on the character animation and morph targets exporters for 3dsmax and testing all animation related features. Peter Dahl---For his substantial contribution to some render objects used on Taikodom and effects such as motion blur and depth of field in sections of Chapter 6. Manuel M. Oliveira---As a co-contributor for Chapter 5 and for many hours we spent talking about new Relief Mapping ideas and different implementation details. Nº de ref. de la librería AA69781568812403

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Alan Watt
Editorial: A K Peters/CRC Press
ISBN 10: 156881240X ISBN 13: 9781568812403
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THE SAINT BOOKSTORE
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Descripción A K Peters/CRC Press. Hardcover. Estado de conservación: New. New copy - Usually dispatched within 2 working days. Nº de ref. de la librería B9781568812403

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Watt, Alan
ISBN 10: 156881240X ISBN 13: 9781568812403
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Descripción 2005. HRD. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería VT-9781568812403

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WATT , ALAN; POLICARPO , FABIO.
Editorial: A K Peters/CRC Press (2005)
ISBN 10: 156881240X ISBN 13: 9781568812403
Nuevos Tapa dura Cantidad: 1
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Herb Tandree Philosophy Books
(Stroud, GLOS, Reino Unido)
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Descripción A K Peters/CRC Press, 2005. Hardback. Estado de conservación: NEW. 9781568812403 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Nº de ref. de la librería HTANDREE0185682

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