Four sections cover: universal routines math and graphics interface modules; wire frames and solid modeling theory and techniques; z-buffering and horizon rendering to create three-dimensional scenes; and ray casting and ray tracing for creating realistic pictures. Includes many examples and sample programs, and 16 pages of color graphics that can be done at home. Annotation copyright Book News, Inc. Portland, Or.
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Four sections cover: universal routines math and graphics interface modules; wire frames and solid modeling theory and techniques; z-buffering and horizon rendering to create three-dimensional scenes; and ray casting and ray tracing for creating realistic pictures. Includes many examples and sample programs, and 16 pages of color graphics that can be done at home. Annotation copyright Book News, Inc. Portland, Or.
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Librería: HPB-Red, Dallas, TX, Estados Unidos de America
Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Nº de ref. del artículo: S_437078830
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Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
Condición: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Nº de ref. del artículo: 51599767-6
Cantidad disponible: 1 disponibles