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Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS - Tapa blanda

 
9781484238622: Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

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Sinopsis

Chapter 1:  An introduction to Game Maker Studio 2
Chapter Goal: This chapter helps the reader get started with GMS2, how to download and install it, getting started with a project, an overview of the interface (which will act as a reference later if need be)
No of pages: 20

Sub -Topics
1. Downloading and installing GamerMaker Studio
2. Breaking down the interface - where to find what/what does this button do?

Chapter 2:  Chapter 2: Introduction to GML
Chapter Goal: This chapter serves as an introduction to GML, what is new in GML in GMS2 and how to get started with writing code. This chapter will not be in-depth and will not cover all the functions available in GMS2, but will be a language overview by creating a small game. 
No of pages: 40

Sub - Topics
1. Writing code in GMS2 - Scripts, Objects and Events
2. Data Types and Variables and Scope
3. Assignments and Expressions
4. Arrays and Data Structures 
5. Language Features and Program flow control statements
6. Functions

Chapter 3: Making your first game
Chapter Goal: The goal of this chapter is to start on our main game, but a single player version of it. It starts off with a game design process where we plan well in advance what we are going to do; and moves on to talk about how to translate ideas from paper to a prototype. We then move on to build the game from the prototype, adding more complex behaviors and features.
No of pages : 70

Sub - Topics:  
1. Game Design 101 - a reusable process/framework
2. Planning your game
3. Rooms, Sprites and Objects
4. Building a single player version
5. Getting the core mechanics
in place
6. HUDs, Menus
and more

Chapter 4: An introduction to NodeJS
Chapter Goal: This chapter introduces the reader to NodeJS and how one can get started with it. Some level of JavaScript knowledge is required. We will setup a small http server and work with Express. 
No of pages: 15

Sub - Topics: 
1. Installing NodeJS
2. Your first program
3. Extending the server with express

Chapter 5: Talking to your server
Chapter Goal: This chapter focuses on integrating our game with our NodeJS server. At first, we will create a feature which reads a list of news updates from the server and display it when the game loads. As a second exercise, we try to read and post a high scores table. 
No of pages: 40

Sub - Topics: 
1. Getting data - A daily news and updates ticker
2. Setting data -
A simple high scores page

Chapter 6: Introducing the multiplayer game
Chapter Goal: In this chapter, we will implement the game logic on the server - finding a player, starting a game session, playing the game, syncing data etc.  
No of pages: 50

Sub - Topics: 
1. Representing the player and their data
2. Finding a player
3. Playing the game on the server 
4. Game session - syncing data across the server and clients

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Otras ediciones populares con el mismo título

9781484238608: Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

Edición Destacada

ISBN 10:  1484238605 ISBN 13:  9781484238608
Editorial: Apress, 2018
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