-Foundations of game-based assessment. - Are all games the same? -The role of construct definintion in the creation of formative assessments in game-based learning. -Games, learning and assessment. -Three things game designers need to know about assessment. -Technological and methodological innovations for assessing game-based learning. -Patterns of game playing behaviors as indicators of mastery. - Taking activity-goal alignment into open-ended environments: Assessment and automation in game-based learning. -Infomration trails: In-process assessment of game-based learning. - Timed report measures learning. -Driving assessment of students'explanations in game dialogue. -Assessing learning games for school content: A TPACK-PCARD framework and methodology. -Implementing game-based learning:The MAPLET framework as a guide to learner-centered design and assessment. - Innovative assessment technologies in educational games. -Realizing assessment in game-based learning. -Interactivity design and assessment framework for educational games to promote motivation and complex problem-solving skills. - Measurement principles for gaming. - Using institutional data to evaluate game-based instructional designs. - Examing students' cultural identity and player styles through avatar drawings in a game-based classroom. - Measurement and analysis of learners' motivation in game-based e-learning. - Assessment of students' emotions in game-based learning. -Designing for participation in educational video games. - Computer games as preparation for future learning.
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