Artículos relacionados a Face Detection and Gesture Recognition for Human-Computer...

Face Detection and Gesture Recognition for Human-Computer Interaction: 1 (The International Series in Video Computing) - Tapa blanda

 
9781461355465: Face Detection and Gesture Recognition for Human-Computer Interaction: 1 (The International Series in Video Computing)

Sinopsis

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener­ ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen­ erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de­ rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

"Sinopsis" puede pertenecer a otra edición de este libro.

Reseña del editor

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener­ ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen­ erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de­ rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Reseña del editor

With the ubiquity of new information technology and media, more effective and friendly methods for human computer interaction (HCI) are being developed which do not rely on traditional devices such as keyboards, mice and displays. The first step for any intelligent HCI system is face detection, and one of most friendly HCI systems is hand gesture.
Face Detection and Gesture Recognition for Human-Computer Interaction introduces the frontiers of vision-based interfaces for intelligent human computer interaction with focus on two main issues: face detection and gesture recognition. The first part of the book reviews and discusses existing face detection methods, followed by a discussion on future research. Performance evaluation issues on the face detection methods are also addressed. The second part discusses an interesting hand gesture recognition method based on a generic motion segmentation algorithm. The system has been tested with gestures from American Sign Language with promising results. We conclude this book with comments on future work in face detection and hand gesture recognition.
Face Detection and Gesture Recognition for Human-Computer Interaction will interest those working in vision-based interfaces for intelligent human computer interaction. It also contains a comprehensive survey on existing face detection methods, which will serve as the entry point for new researchers embarking on such topics. Furthermore, this book also covers in-depth discussion on motion segmentation algorithms and applications, which will benefit more seasoned graduate students or researchers interested in motion pattern recognition.

"Sobre este título" puede pertenecer a otra edición de este libro.

Comprar nuevo

Ver este artículo

EUR 7,66 gastos de envío en Estados Unidos de America

Destinos, gastos y plazos de envío

Otras ediciones populares con el mismo título

9780792374091: Face Detection and Gesture Recognition for Human-Computer Interaction: 1 (The International Series in Video Computing)

Edición Destacada

ISBN 10:  0792374096 ISBN 13:  9780792374091
Editorial: Springer, 2001
Tapa dura

Resultados de la búsqueda para Face Detection and Gesture Recognition for Human-Computer...

Imagen de archivo

Ming-Hsuan Yang, Narendra; Ahuja, Narendra
Publicado por Springer, 2012
ISBN 10: 146135546X ISBN 13: 9781461355465
Nuevo Tapa blanda

Librería: Best Price, Torrance, CA, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. SUPER FAST SHIPPING. Nº de ref. del artículo: 9781461355465

Contactar al vendedor

Comprar nuevo

EUR 96,13
Convertir moneda
Gastos de envío: EUR 7,66
A Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen de archivo

Ming-Hsuan Yang, Narendra; Ahuja, Narendra
Publicado por Springer, 2012
ISBN 10: 146135546X ISBN 13: 9781461355465
Nuevo Tapa blanda

Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Nº de ref. del artículo: ABLIING23Mar2716030032278

Contactar al vendedor

Comprar nuevo

EUR 101,95
Convertir moneda
Gastos de envío: EUR 3,40
A Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Ming-Hsuan Yang, Narendra; Ahuja, Narendra
Publicado por Springer, 2012
ISBN 10: 146135546X ISBN 13: 9781461355465
Nuevo Tapa blanda

Librería: Ria Christie Collections, Uxbridge, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. In. Nº de ref. del artículo: ria9781461355465_new

Contactar al vendedor

Comprar nuevo

EUR 112,05
Convertir moneda
Gastos de envío: EUR 13,85
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen del vendedor

Narendra Ahuja
Publicado por Springer US Nov 2012, 2012
ISBN 10: 146135546X ISBN 13: 9781461355465
Nuevo Taschenbuch
Impresión bajo demanda

Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis. 200 pp. Englisch. Nº de ref. del artículo: 9781461355465

Contactar al vendedor

Comprar nuevo

EUR 112,34
Convertir moneda
Gastos de envío: EUR 23,00
De Alemania a Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen del vendedor

Ming-Hsuan Yang|Narendra Ahuja
Publicado por Springer US, 2012
ISBN 10: 146135546X ISBN 13: 9781461355465
Nuevo Tapa blanda
Impresión bajo demanda

Librería: moluna, Greven, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer . Nº de ref. del artículo: 4193776

Contactar al vendedor

Comprar nuevo

EUR 92,27
Convertir moneda
Gastos de envío: EUR 48,99
De Alemania a Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Narendra Ahuja
Publicado por Springer, 2012
ISBN 10: 146135546X ISBN 13: 9781461355465
Nuevo Tapa blanda

Librería: Books Puddle, New York, NY, Estados Unidos de America

Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. pp. 200. Nº de ref. del artículo: 2648028113

Contactar al vendedor

Comprar nuevo

EUR 142,25
Convertir moneda
Gastos de envío: EUR 3,40
A Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: 4 disponibles

Añadir al carrito

Imagen de archivo

Ming-Hsuan Yang
Publicado por Springer-Verlag New York Inc., 2012
ISBN 10: 146135546X ISBN 13: 9781461355465
Nuevo Paperback / softback
Impresión bajo demanda

Librería: THE SAINT BOOKSTORE, Southport, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 316. Nº de ref. del artículo: C9781461355465

Contactar al vendedor

Comprar nuevo

EUR 136,51
Convertir moneda
Gastos de envío: EUR 11,45
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Ahuja Narendra
Publicado por Springer, 2012
ISBN 10: 146135546X ISBN 13: 9781461355465
Nuevo Tapa blanda
Impresión bajo demanda

Librería: Majestic Books, Hounslow, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Print on Demand pp. 200 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam. Nº de ref. del artículo: 44787214

Contactar al vendedor

Comprar nuevo

EUR 148,71
Convertir moneda
Gastos de envío: EUR 7,51
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: 4 disponibles

Añadir al carrito

Imagen de archivo

Ahuja Narendra
Publicado por Springer, 2012
ISBN 10: 146135546X ISBN 13: 9781461355465
Nuevo Tapa blanda
Impresión bajo demanda

Librería: Biblios, Frankfurt am main, HESSE, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. PRINT ON DEMAND pp. 200. Nº de ref. del artículo: 1848028123

Contactar al vendedor

Comprar nuevo

EUR 153,07
Convertir moneda
Gastos de envío: EUR 9,95
De Alemania a Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: 4 disponibles

Añadir al carrito

Imagen del vendedor

Narendra Ahuja
ISBN 10: 146135546X ISBN 13: 9781461355465
Nuevo Taschenbuch
Impresión bajo demanda

Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 200 pp. Englisch. Nº de ref. del artículo: 9781461355465

Contactar al vendedor

Comprar nuevo

EUR 106,99
Convertir moneda
Gastos de envío: EUR 60,00
De Alemania a Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Existen otras 1 copia(s) de este libro

Ver todos los resultados de su búsqueda