Practical Game Development with Unity and Blender

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9781305074705: Practical Game Development with Unity and Blender

Today's game developers, particularly those working in smaller, independent studios, need to be "expert generalists"--that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly--all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today's most popular (and free!) software tools. You'll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book's companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer--the kind of broadly skilled generalist who can thrive at any game studio, large or small.

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About the Author:

Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.

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Thorn, Alan
ISBN 10: 130507470X ISBN 13: 9781305074705
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Descripción 2014. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería VD-9781305074705

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Alan Thorn
Editorial: Cengage Learning, Inc, United States (2014)
ISBN 10: 130507470X ISBN 13: 9781305074705
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Descripción Cengage Learning, Inc, United States, 2014. Paperback. Estado de conservación: New. Language: English . Brand New Book. Today s game developers, particularly those working in smaller, independent studios, need to be expert generalists -that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly-all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today s most popular (and free!) software tools. You ll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book s companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer-the kind of broadly skilled generalist who can thrive at any game studio, large or small. Nº de ref. de la librería AAS9781305074705

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Alan Thorn
Editorial: Cengage Learning, Inc, United States (2014)
ISBN 10: 130507470X ISBN 13: 9781305074705
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Descripción Cengage Learning, Inc, United States, 2014. Paperback. Estado de conservación: New. Language: English . Brand New Book. Today s game developers, particularly those working in smaller, independent studios, need to be expert generalists -that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly-all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today s most popular (and free!) software tools. You ll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book s companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer-the kind of broadly skilled generalist who can thrive at any game studio, large or small. Nº de ref. de la librería AAS9781305074705

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Alan Thorn
Editorial: Cengage Learning, Inc, United States (2014)
ISBN 10: 130507470X ISBN 13: 9781305074705
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Descripción Cengage Learning, Inc, United States, 2014. Paperback. Estado de conservación: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Today s game developers, particularly those working in smaller, independent studios, need to be expert generalists -that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly-all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today s most popular (and free!) software tools. You ll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book s companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer-the kind of broadly skilled generalist who can thrive at any game studio, large or small. Nº de ref. de la librería BTE9781305074705

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Descripción Cengage Learning Australia, 2014. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería CN-9781305074705

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Descripción Cengage Learning Australia. Paperback. Estado de conservación: new. BRAND NEW, Practical Game Development with Unity and Blender, Alan Thorn. Nº de ref. de la librería B9781305074705

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Descripción Cengage Learning, 2014. Estado de conservación: New. Nº de ref. de la librería TH9781305074705

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Descripción 2014. PAP. Estado de conservación: New. New Book.Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería IB-9781305074705

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Descripción Cengage Learning, 2014. Paperback. Estado de conservación: Brand New. 1st edition. 352 pages. 9.00x7.50x1.00 inches. In Stock. Nº de ref. de la librería __130507470X

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Descripción Course Technology. Estado de conservación: Brand New. Dispatch Same Working Day, (Delivery 2-4 business days, Courier For Heavy/Expensive Items) Money Back Guarantee, 99.3% Customer Satisfaction, Prompt Customer Service. Nº de ref. de la librería 41088498

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