Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
A mountainside stronghold important to local trade has been completely destroyed. When the heroes investigate the situation, they find a tribe of savage goblinoids occupying the stronghold. But the goblinoids couldn't possibly have inflicted the damage evident on the mighty stronghold's foundations. The more the heroes dig for clues, the more they uncover, until soon they find an underground cavern complex unbeknownst to the nearby towns -- and in that cave, they come face to face with the goblinoids' scaly god himself...
· Classic enemies that lead to unexpected foes
· A cavern crawl with a surprise at the end
· 19 new monsters, some from OGL sources such as the Tome of Horrors and others entirely new
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Descripción Goodman Games, 2006. Paperback. Estado de conservación: New. book. Nº de ref. de la librería M0977641872
Descripción Goodman Games, 2006. Paperback. Estado de conservación: New. Nº de ref. de la librería DADAX0977641872
Descripción Goodman Games 2006-10-04, 2006. Paperback. Estado de conservación: New. 0977641872 We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Nº de ref. de la librería TM-0977641872
Descripción Goodman Games, 2006. Paperback. Estado de conservación: New. Never used!. Nº de ref. de la librería P110977641872