Mazes in Videogames: Meaning, Metaphor and Design

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9780786467945: Mazes in Videogames: Meaning, Metaphor and Design

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

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About the Author:

Alison Gazzard is a senior lecturer in digital cultures and media in the School of Creative Arts at the University of Hertfordshire, United Kingdom.

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Alison Gazzard
Editorial: McFarland Co Inc, United States (2013)
ISBN 10: 0786467940 ISBN 13: 9780786467945
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Descripción McFarland Co Inc, United States, 2013. Paperback. Estado de conservación: New. Language: English . Brand New Book. From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author s personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us. Nº de ref. de la librería AAN9780786467945

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Gazzard, Alison
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Descripción Estado de conservación: New. Nº de ref. de la librería 18606154-n

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Alison Gazzard
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ISBN 10: 0786467940 ISBN 13: 9780786467945
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Descripción McFarland Co Inc, United States, 2013. Paperback. Estado de conservación: New. Language: English . Brand New Book. From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author s personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us. Nº de ref. de la librería AAN9780786467945

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Alison Gazzard
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Descripción McFarland 1, United States. Trade Paperback. Estado de conservación: New. TRADE PAPERBACK Legendary independent bookstore online since 1994. Reliable customer service and no-hassle return policy. Travel>General Recreation. Book: NEW, New. Bookseller Inventory # 64978078646794500. Nº de ref. de la librería 64978078646794500

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Descripción McFarland Co Inc, United States, 2013. Paperback. Estado de conservación: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author s personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us. Nº de ref. de la librería BTE9780786467945

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Descripción McFarland Publishing. Estado de conservación: BRAND NEW. BRAND NEW Full-Sized Laminated Softcover A Brand New Quality Book from a Full-Time Veteran Owned Bookshop in business since 1992!. Nº de ref. de la librería 861018

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Descripción McFarland & Co Inc. Paperback. Estado de conservación: new. BRAND NEW, Mazes in Videogames: Exploring Paths and Spaces, Alison Gazzard, From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us. Nº de ref. de la librería B9780786467945

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Alison Gazzard
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Descripción McFarland, 2013. Paperback. Estado de conservación: New. book. Nº de ref. de la librería M0786467940

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Descripción McFarland and Co Inc, 2013. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería CE-9780786467945

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Descripción McFarland. Estado de conservación: Brand New. Ships from USA. FREE domestic shipping. Nº de ref. de la librería 0786467940

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