Windows Game Programming For Dummies

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9780764516788: Windows Game Programming For Dummies

The multimedia and computer-games industry has exploded in recent years.  Games have gotten incredibly sophisticated—and incredibly entertaining. The programs used to create them have improved also, to the point that you don’t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging—even if you’re a veteran C/C++ programmer and licensed technogeek. Challenging, sure...but also incredibly cool.

Using DirectX—the latest and greatest technology for making games on PCs—Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you:

  • The basics of video game design
  • The nuts and bolts of Windows programming
  • How to work with DirectX—and play with DirectDraw
  • How to make a real game, with an actual, step-by-step example
  • How to market your mind-blowing new creation
  • The ten biggest mistakes made by game programmers—and how to avoid them

From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO André LaMothe takes you right into the guts of the game—in an entertaining style that won’t send you retreating to the nearest joystick. André’s witty, he’s tons of fun, and before you know it he’ll have you up to speed on:

  • Setting up your game programming workstation
  • Getting into DirectDraw: animation techniques, bitmaps, color keying, and more
  • Adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay
  • Getting your hands dirty by making a real game
  • The physics of asteroids and other flying objects: time, velocity, force, and all that
  • Game programming websites, downloads, 3D engines, usenet groups, and more!

"Sinopsis" puede pertenecer a otra edición de este libro.

From the Back Cover:

Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge - even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. It shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing!

About the Author:

André LaMothe is CEO of Xtreme Games, a leading game developer, and the author of many bestselling game books, including The Black Art of 3D Game Programming.

"Sobre este título" puede pertenecer a otra edición de este libro.

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ISBN 10: 0764516787 ISBN 13: 9780764516788
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Descripción John Wiley and#38; Sons, 2002. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. de la librería IQ-9780764516788

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Descripción John Wiley Sons Inc, United States, 2002. CD-ROM. Estado de conservación: New. 2nd Revised edition. Language: English . Brand New. The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticated and incredibly entertaining. The programs used to create them have improved also, to the point that you don t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging even if you re a veteran C/C++ programmer and licensed technogeek. Challenging, sure.but also incredibly cool. Using DirectX the latest and greatest technology for making games on PCs, Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion and bonus CD-ROM sidekick will show you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game, with an actual, step-by-step example; how to market your mind-blowing new creation; and, the ten biggest mistakes made by game programmers and how to avoid them. From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the game in an entertaining style that won t send you retreating to the nearest joystick. Andre s witty, he s tons of fun, and before you know it he ll have you up to speed on: setting up your game programming workstation; getting into DirectDraw: animation techniques, bitmaps, color keying, and more; adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay; getting your hands dirty by making a real game; the physics of asteroids and other flying objects: time, velocity, force, and all that; and, game programming websites, downloads, 3D engines, usenet groups, and more! The free CD-ROM includes Microsoft DirectX application programming interface SDK v. 8.1; Paint Shop Pro evaluation version; examples, games, and source code from the book; and bonus chapters. So what are you waiting for? If you have C and a dash of C++ under your belt, and have a computer (duh!), you re all set to get in the game. Nº de ref. de la librería AAH9780764516788

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Descripción For Dummies 2002-10-01, 2002. Paperback. Estado de conservación: New. 2. 0764516787 We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Nº de ref. de la librería TM-0764516787

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Descripción For Dummies. PAPERBACK. Estado de conservación: New. 0764516787 *BRAND NEW* Ships Same Day or Next!. Nº de ref. de la librería NATARAJB1FI934186

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Descripción For Dummies, 2017. Paperback. Estado de conservación: New. Never used! This item is printed on demand. Nº de ref. de la librería 0764516787

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Descripción John Wiley & Sons Inc. Paperback. Estado de conservación: new. BRAND NEW, Windows Game Programming for Dummies (2nd Revised edition), Andre LaMothe, The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticated and incredibly entertaining. The programs used to create them have improved also, to the point that you don't necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging even if you're a veteran C/C++ programmer and licensed technogeek. Challenging, sure.but also incredibly cool. Using DirectX the latest and greatest technology for making games on PCs, "Windows Game Programming For Dummies" will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion and bonus CD-ROM sidekick will show you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game, with an actual, step-by-step example; how to market your mind-blowing new creation; and, the ten biggest mistakes made by game programmers and how to avoid them. From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the game in an entertaining style that won't send you retreating to the nearest joystick. Andre's witty, he's tons of fun, and before you know it he'll have you up to speed on: setting up your game programming workstation; getting into DirectDraw: animation techniques, bitmaps, color keying, and more; adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay; getting your hands dirty by making a real game; the physics of asteroids and other flying objects: time, velocity, force, and all that; and, game programming websites, downloads, 3D engines, usenet groups, and more! The free CD-ROM includes Microsoft DirectX application programming interface SDK v. 8.1; Paint Shop Pro evaluation version; examples, games, and source code from the book; and bonus chapters. So what are you waiting for? If you have C and a dash of C++ under your belt, and have a computer (duh!), you're all set to get in the game. Nº de ref. de la librería B9780764516788

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Andre LaMothe
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Descripción John Wiley Sons Inc, United States, 2002. CD-ROM. Estado de conservación: New. 2nd Revised edition. Language: English . Brand New. The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticated and incredibly entertaining. The programs used to create them have improved also, to the point that you don t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging even if you re a veteran C/C++ programmer and licensed technogeek. Challenging, sure.but also incredibly cool. Using DirectX the latest and greatest technology for making games on PCs, Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion and bonus CD-ROM sidekick will show you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game, with an actual, step-by-step example; how to market your mind-blowing new creation; and, the ten biggest mistakes made by game programmers and how to avoid them.From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the game in an entertaining style that won t send you retreating to the nearest joystick. Andre s witty, he s tons of fun, and before you know it he ll have you up to speed on: setting up your game programming workstation; getting into DirectDraw: animation techniques, bitmaps, color keying, and more; adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay; getting your hands dirty by making a real game; the physics of asteroids and other flying objects: time, velocity, force, and all that; and, game programming websites, downloads, 3D engines, usenet groups, and more! The free CD-ROM includes Microsoft DirectX application programming interface SDK v. 8.1; Paint Shop Pro evaluation version; examples, games, and source code from the book; and bonus chapters. So what are you waiting for? If you have C and a dash of C++ under your belt, and have a computer (duh!), you re all set to get in the game. Nº de ref. de la librería AAH9780764516788

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Descripción For Dummies. PAPERBACK. Estado de conservación: New. 0764516787 BRAND NEW, GIFT QUALITY! NOT OVERSTOCKS OR MARKED UP REMAINDERS! DIRECT FROM THE PUBLISHER!|1.57. Nº de ref. de la librería OTF-Y-9780764516788

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Descripción John Wiley and#38; Sons, 2002. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería FW-9780764516788

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Andre Lamothe
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Descripción For Dummies. Paperback. Estado de conservación: New. Paperback. 450 pages. Dimensions: 9.1in. x 7.4in. x 1.1in.The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticated and incredibly entertaining. The programs used to create them have improved also, to the point that you dont necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging even if youre a veteran CC programmer and licensed technogeek. Challenging, sure but also incredibly cool. Using DirectX the latest and greatest technology for making games on PCs Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion and bonus CD-ROM sidekick will show you: The basics of video game design The nuts and bolts of Windows programming How to work with DirectX and play with DirectDraw How to make a real game, with an actual, step-by-step example How to market your mind-blowing new creation The ten biggest mistakes made by game programmers and how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the game in an entertaining style that wont send you retreating to the nearest joystick. Andres witty, hes tons of fun, and before you know it hell have you up to speed on: Setting up your game programming workstation Getting into DirectDraw: animation techniques, bitmaps, color keying, and more Adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay Getting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all that Game programming websites, downloads, 3D engines, usenet groups, and more! The free CD-ROM includes Microsoft DirectX application programming interface SDK v. 8. 1; Paint Shop Pro evaluation version; examples, games, and source code from the book; This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Nº de ref. de la librería 9780764516788

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