Chris Seddon Opengl Game Development

ISBN 13: 9780763792602

Opengl Game Development

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9780763792602: Opengl Game Development

This book covers the fundamentals of Microsoft Windows application development through the construction of a Map Editor, development of a Game Engine, and OpenGL rendering through the creation of a first-person shooter video game. Building from the concepts first discussed in the original OpenGL Game Development book, this Second Edition introduces new subjects including: * Vertex & Frame Buffer Objects * OpenGL Shader Language (GLSL) * Normal Mapping * The Collada File Format and more! Ideal for programmers with beginner to intermediate levels of experience in C/C++, seeking knowledge of the Open Graphics Library (OpenGL), this book breaks down topics into step-by-step sections, with numerous examples and exercises. Each chapter includes goals that can be used as guidelines for student projects, terminology sections, and module-specific tasks/assignments that are required to advance to the next chapter.

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