Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed....
Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is believed that every two thousand years, when the stars align and the shadow of Mount Nymyr falls upon the ruins, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out.
Now, after a lifetime of research and intense calculation, the Vizjerei sorcerer, Quov Tsin, has come to witness Ureh's rebirth for himself. But that which awaits Tsin and his hired band of mercenaries is nothing like what they expected. They will find that the dream of radiant Ureh is, in fact, a twisted nightmare of horror -- one that will draw them inexorably into
The Kingdom of Shadow
An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
"Sinopsis" puede pertenecer a otra edición de este libro.
Richard A. Knaak is the New York Times bestselling author of some three dozen novels, including the The Sin War trilogy for Diablo and the Legend of Huma for Dragonlance. He has penned the War of the Ancients trilogy, Day of the Dragon and its upcoming followup, Night of the Dragon. His other works include his own Dragonrealm series, the Minotaur Wars for Dragonlance, the Aquilonia trilogy of the Age of Conan, and the Sunwell Trilogy -- the first Warcraft manga. In addition, his novels and short stories have been published worldwide in such diverse places as China, Iceland, the Czech Republic, and Brazil.Excerpt. © Reprinted by permission. All rights reserved.:
The horrific scream came from the direction of the river.
Kentril Dumon cursed as he shouted orders to the others. He had warned his men to avoid the waterways as much as possible, but in the dense, steamy jungles of Kehjistan, it sometimes became difficult to keep track of the myriad wanderings of the rivers and streams. Some of the other mercenaries also had a tendency to forget orders when cool water lay just yards away.
The fool who had screamed had just learned the danger of growing complacent -- not that he would likely live long enough to appreciate that lesson.
The slim, sunburnt captain battled his way through the lush foliage, following the pleading call. Ahead of him, he saw Gorst, his second, the giant, shirtless fighter ripping through the vines and branches as if they had no substance at all. While most of the other mercenaries, natives of cooler, highland regions in the Western Kingdoms, suffered badly from the heat, bronzed Gorst ever took all in stride. The scraggy mop of hair, dark black compared with Kentril's own light brown, made the giant look like a fleeing lion as he disappeared toward the river.
Following his friend's trail, Captain Dumon made better time. The screaming continued, bringing back graphic memories of the other three men the party had lost since entering the vast jungle that covered most of this land. The second had died a most horrible death, snared in the web of a horde of monstrous spiders, his body so injected with poison that it had become bloated and distorted. Kentril had ordered torches used against the web and its hungry denizens, carefully burning out the creatures. It had not saved his man, but it had avenged the death somewhat.
The third hapless fighter had never been found. He had simply vanished during an arduous trek through an area filled with soft soil that pulled one's boots down with each step. Having nearly sunken to his knees at one point, the weary captain suspected he knew the fate of the lost soldier. The mud could be quick and efficient in its work.
And as he considered the death of the very first mercenary lost to Kehjistan's fearsome jungles, Kentril stepped out into a scene almost identical to that disaster.
A huge, serpentine form rose well above the riverbank, long reptilian orbs narrowed at the small figures below who sought in vain to pry free the struggling form in its tremendous maw. Even with its jaws clamped tight on the frantic mercenary whose screams had alerted Kentril and the others, it somehow managed to hiss furiously at the humans. A lance stuck out of its side, but the strike had evidently been a shallow one, for the behemoth appeared in no way even annoyed by it.
Someone loosed an arrow toward the head, likely aiming for the terrible eyes, but the shaft flew high, bouncing off the scaly hide. The tentacle beast -- the name their esteemed employer, Quov Tsin, had used for such horrors -- swung its prey around and around, giving Kentril at last a glimpse of whom it had seized.
Hargo. Of course, it would be Hargo. The bearded idiot had been much a disappointment on this journey, having shirked many of his duties since their arrival on this side of the Twin Seas. Still, even Hargo deserved no such fate as this, whatever his shortcomings.
"Get rope ready!" Kentril shouted at his men. The creatures had twin curved horns toward the backs of their heads, the one place on their snakelike bodies that the mercenaries might be able to use to their advantage. "Keep him from returning to deep water!"
As the others followed his instructions, Captain Dumon counted them. Sixteen, including himself and the unfortunate Hargo. That accounted for everyone -- except Quov Tsin.
Where was the damned Vizjerei this time? He had a very annoying habit of wandering ahead of the band he had hired, leaving the mercenaries to guess half the time what he wanted of them. Kentril regretted ever taking this offer, but the talk of treasure had been so insistent, so beguiling...
He shook such thoughts from his head. Hargo still had a slim chance for life. The tentacle beast could have easily bitten him in two, but they just as often preferred to drag their prey under and let the water do their work for them. Made their meals soft and manageable, too, so the cursed sorcerer had said with scholarly indifference.
The men had the ropes ready. Kentril ordered them in place. Others still harassed the gargantuan serpent, making it forget that it could have long finished this encounter just by backing away. If the mercenaries could rely on its simple animal mind a little longer --
Gorst had a line set to toss. He did not wait for Kentril to give the order, already understanding what the captain wanted. The giant threw the loop with unerring accuracy, snagging the rope on the right horn.
"Oskal! Try to throw Hargo a line! Benjin! Get that rope on the other horn! You two -- give Gorst a hand with that now!"
Stout Oskal tossed his rope toward the weakening, blood-soaked figure in the behemoth's maw. Hargo tried in vain to grab it, but it fell short. The tentacle beast hissed again and tried to retreat, only to have the line held by Gorst and the other two men keep it from getting very far.
"Benjin! The other horn, damn you!"
"Tell 'im to quit wigglin', and I will, captain!"
Oskal threw the rope again, and this time Hargo managed to grab it. With what strength he had, he looped it around him.
The entire tableau reminded Kentril of some macabre game. Again he cursed himself for accepting this contract, and he cursed Quov Tsin for having offered it in the first place.
Where was the foul sorcerer? Why had he not come running with the rest? Could he be dead?
The captain doubted his luck could be that good. Whatever the Vizjerei's present circumstances, they would have no effect on the desperate situation here. Everything rested on Kentril's already burdened shoulders.
A few of the fighters continued to try to wound the serpentine monster in any way they could. Unfortunately, the tough hide of the tentacle beast prevented those with lances and swords from doing any harm, and the two archers still at work had to watch out for fear of slaying the very man they hoped to save.
A rope caught the left horn. Captain Dumon fought back the swell of hope he felt; it had been one thing to catch the monster, but now they had to bring it in.
"Everyone who can, grab onto the lines! Bring that thing onto shore! It'll be more clumsy, more vulnerable on land!"
He joined with the others, pulling on the line Benjin had tossed. The tentacle beast hissed loudly, and although it clearly understood at some level the danger it faced, it still did not release its captive. Kentril could generally admire such tenacity in any living creature, but not when the life of one of his men was also at stake.
"Pull!" the captain shouted, sweat from the effort making his brown shirt cling to his body. His leather boots -- his fine leather boots that he had bought with the pay from his last contract -- sank into the muddy ground near the river. Despite four men on each rope, it took all they could give just to inch the aquatic horror onto the shore.
Yet inch it they did, and as the bulk of the beast came onto land, the mercenaries' efforts redoubled. A little more, and surely they could then free their comrade.
With the target much closer, one of the archers took aim.
"Hold your -- " was all Kentril got out before the shaft buried itself in the left eye.
The serpentine monster reared back in agony. It opened its mouth, but not enough to enable the gravely-injured Hargo to fall free, even with two men pulling from the ground. Despite having no appreciable limbs, the tentacle beast writhed back and forth so much that it began dragging all of its adversaries toward the dark waters.
One of the men behind Gorst slipped, sending another there also falling. The imbalance threw the rest of the mercenaries off. Benjin lost his grip, nearly stumbling into his captain in the process.
One orb a mass of ichor, the tentacle beast pulled back into the river.
"Hold him! Hold him!" Kentril shouted uselessly. Between the two ropes snaring the horns remained only five men. Gorst, his huge form a mass of taut muscle, made up for the fact that he had only one other mercenary with him, but in the end even his prodigious strength proved ineffective.
The back half of the gigantic reptile vanished under the water.
They had lost the battle; the captain knew that. In no way could they regain enough momentum to turn the tide.
And Hargo, somehow madly clinging onto life and consciousness, obviously knew that as well as Kentril Dumon did. His face a bloody mess, he shouted out hoarse pleas to all.
Kentril would not let this man go the same way the first one had. "Benjin! Grab the line again!"
"It's too late, captain! There's nothin' -- "
"Grab hold of it, I said!"
The moment the other fighter had obeyed, Kentril ran over to the nearest archer. The bowman stood transfixed, watching the unfolding fate of his unfortunate companion with a slack jaw and skin as pale as bone.
"Your bow! Give it to me!"
"The bow, damn you!" Kentril ripped it out of the uncomprehending archer's hands. Captain Dumon had trained long and hard with the bow himself, and among his motley crew he could still count himself as the second or third best shot.
For what he intended now, Kentril prayed he would have the eye of the best.
Without hesitation, the wiry commander raised the bow, sighting his target as he did. Hargo stared back at him, and the pleas suddenly faltered. A look in the dying man's eyes begged the captain to fire quickly.
The wooden bolt caught Hargo in the upper chest, burying itself deep.
Hargo slumped in the beast's jaws, dead instantly.
The act caught the other mercenaries completely by surprise. Gorst lost his grip. The others belatedly released theirs, not wanting to be pulled in by accident.
In sullen silence, the survivors watched as the wounded monster sank swiftly into the river, still hissing its rage and pain even as its head vanished below the surface. Hargo's arms briefly floated above the innocent-looking water -- then suddenly, they, too, disappeared below.
Letting the bow drop, Kentril turned and started away from the area.
The other fighters nervously gathered their things and followed, keeping much closer to one another. They had grown complacent after the third death, and now one of them had paid for that. Kentril blamed himself most of all, for, as company captain, he should have kept a better watch on his men. Only once before had he ever been forced to resort to slaying one of his own in order to alleviate suffering, and that had been on a good, solid battlefield, not in some insufferable madhouse of a jungle. That first man had been lying on the ground with a belly wound so massive that Captain Dumon had been amazed any life lingered. It had been a simple thing then to put the mortally wounded soldier to rest.
This...this had felt barbaric.
"Kentril," came Gorst's quiet voice. For someone so massive, the tanned giant could speak very softly when he chose. "Kentril. Hargo -- "
"Kentril -- "
"Enough." Of all those under his command through the past ten years, only Gorst ever called him by his first name. Captain Dumon had never offered that choice; the simplistic titan had just decided to do so. Perhaps that had been why they had become the best of friends, the only true friends among all those who had fought under Kentril for money.
Now only fifteen men remained. Fewer with whom to divide the supposed treasure the Vizjerei had offered, but fewer also to defend the party in case of trouble. Kentril would have dearly loved to have brought more, but he had been able to find no more takers of the offer. The seventeen hardened fighters accompanying him and Gorst had been all who would accept this arduous journey. The coins Quov Tsin had given him had barely paid them enough as it was.
And speaking of Tsin -- where was he?
"Tsin, damn you!" the scarred captain shouted to the jungle. "Unless you've been eaten, I want you to show yourself right now!"
Peering through the dense jungle, Kentril searched for the diminutive spellcaster, but nowhere did he see Quov Tsin's bald head.
"Tsin! Show yourself, or I'll have the men start dumping your precious equipment into the river! Then you can go and talk to the beasts if you want to do any more of your incessant calculations!" Since the beginning of this trek, the Vizjerei had demanded pause after pause in order to set up instruments, draw patterns, and cast minor spells -- all supposedly to guide them to their destination. Tsin seemed to know where he headed, but up until now none of the others, not even Kentril, could have said the same.
A high-pitched, rather nasal voice called from the distance. Neither he nor Gorst could make out the words, but both readily recognized their employer's condescending tones.
"That way," the giant said, pointing ahead and slightly to the right of the party.
Knowing that the sorcerer had not only survived but had utterly ignored Hargo's fate ignited a fire within Kentril. Even as he proceeded, his hand slipped to the hilt of his sword. Just because the Vizjerei had purchased their services did not mean in any way that he could be forgiven for not lending his dubious talent with magic to the desperate hope of rescuing the ill-fated mercenary.
Yes, Kentril would have more than words with Quov Tsin...
"Where are you?" he called out.
"Here, of course!" snapped Tsin from somewhere behind the thick foliage. "Do hurry now! We've wasted so much valuable time!"
Wasted it? Captain Dumon's fury grew. Wasted it? As a hired fighter and treasure hunter, he knew that his livelihood meant risking death every day, but Kentril had always prided himself on knowing the value of life nonetheless. It had always been those with the gold, those who offered riches, who least appreciated the cost the mercenary captain and his men suffered.
He drew the sword slowly from the scabbard. With each passing day, this trek had begun to seem more and more like a wild chase. Kentril had had enough. It was time to break the contract.
"That's not good," Gorst murmured. "You should put it back, Kentril."
"Just mind your place." No one, not even Gorst, would deter him.
"Kentril -- "
At that moment, the object of the slim captain's ire burst through the jungle foliage. To Kentril, who stood just over six feet in height, Gorst had always seemed an astonishing sight, but as tall as the giant appeared in comparison with his commander, so, too, did Dumon loom over the Vizjerei.
Legend had always made the race of sorcerers seem more than men, tall, hooded figures clad in rune-covered, red-orange cloaks called Turinnash, or "spirit mantles." The small silver runes covering much of the voluminous garment supposedly protected the mage from lesser magical threats and even, to a limited degree, some demonic powers. The Vizjerei wore the Turinnash proudly, almost like a badge of office, a mark of superiority. However, although Quov Tsin, too, had such a cloak, on his barely five-foot frame it did little to enhance any image of mystical power. The slight, wrinkled figure with the long gray beard reminded Kentril of nothing more than his elderly grandfather --...
"Sobre este título" puede pertenecer a otra edición de este libro.
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