McKenzie Wark Gamer Theory

ISBN 13: 9780674025196

Gamer Theory

3,33 valoración promedio
( 138 valoraciones por Goodreads )
 
9780674025196: Gamer Theory

Listen to a short interview with McKenzie WarkHost: Chris Gondek | Producer: Heron & Crane

Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field--where we get ahead on our strengths or not at all.

Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.

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About the Author:

McKenzie Wark is Professor of Cultural and Media Studies at Eugene Lang College and The New School for Social Research. He is the author of several books, most recently The Beach Beneath the Street.

Review:

One of the more astute media theorists currently at work, Wark is going for major bonus points with Gamer Theory, and he indeed racks them up. Gamer Theory opens a new level for media studies, offering a successor paradigm to the culture industry thesis..l and the spectacle society critique of the Situationists.-- Vince Carducci (Popmatters)

This is only a book about video games in the way that the story of Noah's Ark is about the weather.-- Laura Stokes (Brooklyn Rail)

Wark goes deep into many subtle mechanisms... Results are controversial as any Wark effort, but they are provocative and sometimes really inspiring, so often opening new possible paths for interpreting games and even different other digital environments.-- Alessandro Ludovico (Neural Magazine)

Not since Steal This Book has a book's radical packaging so threatened to upstage its radical content.-- Julian Dibbell (Village Voice)

Like all great works, Gamer Theory is formed out of a necessity 'to describe what being now is.' In a playful, edgy, and remixological style, Wark opens a new direction in game studies. (Mark Amerika, author of META/DATA: A Digital Poetics)

Gamer Theory is an amazing book, rich and pointed and powerful, and deserving of multiple rereadings. I cannot recommend Gamer Theory too highly. (Steven Shaviro)

In Gamer Theory, McKenzie Wark brings his relentlessly playful mind to the undeniably important medium of the videogame. Like a Mario of media studies, Wark powers up his own in-the-trenches videogaming experiences with secret combos from the big guns of critical theory to arrive at a player-centric and culturally savvy understanding of gaming. An idiosyncratic outflanking of current game studies, Gamer Theory takes scholarship of videogames to a brave new level. (Eric Zimmerman, Co-founder & CEO of Gamelab, and co-author with Katie Salen of Rules of Play and The Game Design Reader)

The release of media theorist McKenzie Wark's new book Gamer Theory is many things at once. If you're interested in the growth of a new medium, it's a media academic's major guide to the key issues. If you're games-savvy, you are just as likely to recoil in horror at Wark's analyses. To proclaim that he has simply expanded on his previous work, a hacker manifesto, ignores what gamer theory is--a study in the catastrophe of reading culture. It's an intensely difficult-to-navigate work but ultimately rewarding for those up to the challenge of the game before them. (Christian Mccrae Realtime)

Innovative, though-provoking. (J. A. Saklofske Choice 2007-11-01)

A crucial addition to a long history of discussion on gaming and play...This is philosophy constructed as and while the author plays the game (which also might include the academic game). This idea is actualised by Wark’s layered breakdown of Gamer Theory into meditations on various digital games like Vice City and SimEarth...It is a distinctive work in that it synthesises aspects from a range of critical discourses that might otherwise have no interest in gaming and play, largely because, as Wark writes: “Games are our contemporaries, the form in which the present can be felt and, in being felt, thought through.” (Terrence Maybury Media International Australia 2008-02-01)

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McKenzie Wark
Editorial: HARVARD UNIVERSITY PRESS, United States (2007)
ISBN 10: 0674025199 ISBN 13: 9780674025196
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Descripción HARVARD UNIVERSITY PRESS, United States, 2007. Hardback. Estado de conservación: New. Language: English . Brand New Book. Ever get the feeling that life s a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field - where we get ahead on our strengths or not at all. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one s score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game. Nº de ref. de la librería AAU9780674025196

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McKenzie Wark
Editorial: HARVARD UNIVERSITY PRESS, United States (2007)
ISBN 10: 0674025199 ISBN 13: 9780674025196
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Descripción HARVARD UNIVERSITY PRESS, United States, 2007. Hardback. Estado de conservación: New. Language: English . Brand New Book. Ever get the feeling that life s a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field - where we get ahead on our strengths or not at all. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one s score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game. Nº de ref. de la librería AAU9780674025196

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McKenzie Wark
Editorial: Harvard University Press 2007-05-08, Cambridge, Mass. |London (2007)
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Descripción Harvard University Press 2007-05-08, Cambridge, Mass. |London, 2007. hardback. Estado de conservación: New. Nº de ref. de la librería 9780674025196

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Wark, McKenzie
Editorial: Harvard University Press (2007)
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Descripción Harvard University Press, 2007. Estado de conservación: New. 2007. Hardcover. Uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. This book depicts a world becoming an inescapable series of less and less perfect games. It seeks to offer guidance for thinking within this character. Num Pages: 240 pages, 9 figures. BIC Classification: JFC. Category: (P) Professional & Vocational. Dimension: 216 x 138 x 22. Weight in Grams: 358. . . . . . . Nº de ref. de la librería V9780674025196

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Descripción Harvard University Press, 2007. HRD. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería WH-9780674025196

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Descripción Harvard University Press. Estado de conservación: New. 2007. Hardcover. Uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. This book depicts a world becoming an inescapable series of less and less perfect games. It seeks to offer guidance for thinking within this character. Num Pages: 240 pages, 9 figures. BIC Classification: JFC. Category: (P) Professional & Vocational. Dimension: 216 x 138 x 22. Weight in Grams: 358. . . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780674025196

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McKenzie Wark
Editorial: HARVARD UNIVERSITY PRESS, United States (2007)
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Descripción HARVARD UNIVERSITY PRESS, United States, 2007. Hardback. Estado de conservación: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Ever get the feeling that life s a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field - where we get ahead on our strengths or not at all. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one s score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game. Nº de ref. de la librería BTE9780674025196

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