Games As A Service: How Free to Play Design Can Make Better Games

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9780415732505: Games As A Service: How Free to Play Design Can Make Better Games
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"The writer has not only researched widely, he has also read extensively. For non-games professionals, the notes themselves are a treasure trove of information and reference sources to follow up on, even if the thought of playing games is anathema to you." -- Monty Munford, founder of Mob76 Outlook

Reseña del editor:

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.

Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

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Oscar Clark
Editorial: Taylor & Francis Ltd
ISBN 10: 0415732506 ISBN 13: 9780415732505
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Descripción Taylor & Francis Ltd. Paperback. Estado de conservación: new. BRAND NEW, Games as a Service: How Free to Play Design Can Make Better Games, Oscar Clark, The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the 'evil' or 'manipulative' experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation(R)Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer. Nº de ref. de la librería B9780415732505

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Clark, Oscar
ISBN 10: 0415732506 ISBN 13: 9780415732505
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Descripción Estado de conservación: New. Nº de ref. de la librería 20587359-n

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Oscar Clark
Editorial: Taylor Francis Ltd, United Kingdom (2014)
ISBN 10: 0415732506 ISBN 13: 9780415732505
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Descripción Taylor Francis Ltd, United Kingdom, 2014. Paperback. Estado de conservación: New. 229 x 152 mm. Language: English . Brand New Book. The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the evil or manipulative experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation(R)Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer. Nº de ref. de la librería AA69780415732505

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Oscar Clark
Editorial: Taylor Francis Ltd, United Kingdom (2014)
ISBN 10: 0415732506 ISBN 13: 9780415732505
Nuevos Paperback Cantidad: 10
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The Book Depository US
(London, Reino Unido)
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Descripción Taylor Francis Ltd, United Kingdom, 2014. Paperback. Estado de conservación: New. 229 x 152 mm. Language: English . Brand New Book. The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the evil or manipulative experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation(R)Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer. Nº de ref. de la librería AA69780415732505

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Oscar Clark
Editorial: Taylor and Francis 2014-03-14, New York (2014)
ISBN 10: 0415732506 ISBN 13: 9780415732505
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Descripción Taylor and Francis 2014-03-14, New York, 2014. paperback. Estado de conservación: New. Nº de ref. de la librería 9780415732505

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Clark, Oscar
Editorial: Taylor Fransis
ISBN 10: 0415732506 ISBN 13: 9780415732505
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Descripción Taylor Fransis. Estado de conservación: New. Brand New. Nº de ref. de la librería 0415732506

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Clark, Oscar
ISBN 10: 0415732506 ISBN 13: 9780415732505
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Descripción 2014. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería VT-9780415732505

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Oscar Clark
Editorial: Focal Press (2014)
ISBN 10: 0415732506 ISBN 13: 9780415732505
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Descripción Focal Press, 2014. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería FT-9780415732505

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Oscar Clark
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Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97804157325050000000

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Oscar Clark
Editorial: Taylor Francis Ltd, United Kingdom (2014)
ISBN 10: 0415732506 ISBN 13: 9780415732505
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Descripción Taylor Francis Ltd, United Kingdom, 2014. Paperback. Estado de conservación: New. 229 x 152 mm. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the evil or manipulative experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation(R)Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer. Nº de ref. de la librería BTE9780415732505

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