Game Design Vocabulary, A: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)

4,18 valoración promedio
( 49 valoraciones por GoodReads )
 
9780321886927: Game Design Vocabulary, A: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
Críticas:

"A Game Design Vocabulary succeeds where many have failed-to provide a broad-strokes overview of videogame design. Utilizing analytic smarts, an encyclopedic knowledge of games, and subcultural attitude, Naomi Clark and Anna Anthropy get to the heart of how games work. "Why is this book important? Videogames are the defining mass medium of our time, yet even those who make games lack a clear language for understanding their fundamental mechanics. A Game Design Vocabulary is essential reading for game creators, students, critics, scholars, and fans who crave insight into how game play becomes meaningful." -Eric Zimmerman, Independent Game Designer and Arts Professor, NYU Game Center "A Game Design Vocabulary marks an important step forward for our discipline. Anna Anthropy and Naomi Clark's extraordinarily lucid explanatio ns give us new ways to unpick the complexities of digital game design. Grounded in practical examples and bursting with original thinking, you need this book in your game design library." -Richard Lemarchand, Associate Professor, USC, Lead Designer, Uncharted "Anthropy and Clark have done it! Created an intuitive vocabulary and introduction to game design in a concise, clear, and fun-to-read package. The exercises alone are a great set of limbering-up tools for those new to making games and seasoned designers, both." -Colleen Macklin, Game Designer and Professor, Parsons The New School for Design "Two of my favorite game design minds sharing a powerful set of tools for designing meaningful games? I'm so excited for this book. A Game Design Vocabulary may very well be the best thing to happen to game design education in more than a decade. I can't wait to put this book in the hands of my students and dev friends alike." -John Sharp, Associate Professor of Games and Learning, Parsons The New School for Design "Some of the greatest challenges to the intelligent advancement of game-making can be found in the ways we conceptualize and discuss them. This simple yet profound new vocabulary is long-overdue and accessible enough to help new creators work within a meaningful framework for games." -Leigh Alexander, Game Journalist and Critic

Reseña del editor:

Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. * Liberate yourself from stale cliches and genres * Tell great stories: go way beyond cutscenes and text dumps * Control the crucial relationships between game "verbs" and "objects" * Wield the full power of development, conflict, climax, and resolution * Shape scenes, pacing, and player choices * Deepen context via art, animation, music, and sound * Help players discover, understand, engage, and "talk back" to you * Effectively use resistance and difficulty: the "push and pull" of games * Design holistically: integrate visuals, audio, and controls * Communicate a design vision everyone can understand

"Sobre este título" puede pertenecer a otra edición de este libro.

Los mejores resultados en AbeBooks

1.

Anthropy, Anna
ISBN 10: 0321886925 ISBN 13: 9780321886927
Nuevos Cantidad: 5
Librería
GreatBookPrices
(Columbia, MD, Estados Unidos de America)
Valoración
[?]

Descripción Estado de conservación: New. Nº de ref. de la librería 19002410-n

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 24,23
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 2,43
A Estados Unidos de America
Destinos, gastos y plazos de envío

2.

Anthropy, Anna/ Clark, Naomi
Editorial: Prentice Hall (2014)
ISBN 10: 0321886925 ISBN 13: 9780321886927
Nuevos Cantidad: > 20
Librería
Paperbackshop-US
(Commerce, GA, Estados Unidos de America)
Valoración
[?]

Descripción Prentice Hall, 2014. PAP. Estado de conservación: New. New Book. Shipped from UK within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería PJ-9780321886927

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 23,05
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,68
A Estados Unidos de America
Destinos, gastos y plazos de envío

3.

Anna Anthropy, Naomi Clark
Editorial: Pearson Education (US), United States (2014)
ISBN 10: 0321886925 ISBN 13: 9780321886927
Nuevos Paperback Cantidad: 10
Librería
The Book Depository US
(London, Reino Unido)
Valoración
[?]

Descripción Pearson Education (US), United States, 2014. Paperback. Estado de conservación: New. 226 x 178 mm. Language: English . Brand New Book. Master the Principles and Vocabulary of Game Design Why aren t videogames getting better? Why does it feel like we re playing the same games, over and over again? Why aren t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don t know how to talk about game design. We can t share our visions. We forget what works (and doesn t). We don t learn from history. It s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences.complement intuition with design discipline.and craft games that succeed brilliantly on every level. * Liberate yourself from stale cliches and genres * Tell great stories: go way beyond cutscenes and text dumps * Control the crucial relationships between game verbs and objects * Wield the full power of development, conflict, climax, and resolution * Shape scenes, pacing, and player choices * Deepen context via art, animation, music, and sound * Help players discover, understand, engage, and talk back to you * Effectively use resistance and difficulty: the push and pull of games * Design holistically: integrate visuals, audio, and controls * Communicate a design vision everyone can understand. Nº de ref. de la librería AAK9780321886927

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 26,74
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

4.

Anna Anthropy, Naomi Clark
Editorial: Pearson Education (US), United States (2014)
ISBN 10: 0321886925 ISBN 13: 9780321886927
Nuevos Paperback Cantidad: 10
Librería
The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción Pearson Education (US), United States, 2014. Paperback. Estado de conservación: New. 226 x 178 mm. Language: English . Brand New Book. Master the Principles and Vocabulary of Game Design Why aren t videogames getting better? Why does it feel like we re playing the same games, over and over again? Why aren t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don t know how to talk about game design. We can t share our visions. We forget what works (and doesn t). We don t learn from history. It s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences.complement intuition with design discipline.and craft games that succeed brilliantly on every level. * Liberate yourself from stale cliches and genres * Tell great stories: go way beyond cutscenes and text dumps * Control the crucial relationships between game verbs and objects * Wield the full power of development, conflict, climax, and resolution * Shape scenes, pacing, and player choices * Deepen context via art, animation, music, and sound * Help players discover, understand, engage, and talk back to you * Effectively use resistance and difficulty: the push and pull of games * Design holistically: integrate visuals, audio, and controls * Communicate a design vision everyone can understand. Nº de ref. de la librería AAK9780321886927

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 28,04
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

5.

Anthropy, Anna
Editorial: Prentice Hall
ISBN 10: 0321886925 ISBN 13: 9780321886927
Nuevos Cantidad: > 20
Librería
INDOO
(Avenel, NJ, Estados Unidos de America)
Valoración
[?]

Descripción Prentice Hall. Estado de conservación: New. Brand New. Nº de ref. de la librería 0321886925

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 25,73
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,23
A Estados Unidos de America
Destinos, gastos y plazos de envío

6.

Anna Anthropy, Naomi Clark
Editorial: Pearson Education (US) 2014-02-26, New Jersey (2014)
ISBN 10: 0321886925 ISBN 13: 9780321886927
Nuevos paperback Cantidad: 1
Librería
Blackwell's
(Oxford, OX, Reino Unido)
Valoración
[?]

Descripción Pearson Education (US) 2014-02-26, New Jersey, 2014. paperback. Estado de conservación: New. Nº de ref. de la librería 9780321886927

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 28,05
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 5,19
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

7.

Anna Anthropy
Editorial: Pearson Education (2014)
ISBN 10: 0321886925 ISBN 13: 9780321886927
Nuevos Cantidad: 1
Librería
PBShop
(Wood Dale, IL, Estados Unidos de America)
Valoración
[?]

Descripción Pearson Education, 2014. PAP. Estado de conservación: New. New Book.Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería IB-9780321886927

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 29,86
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,68
A Estados Unidos de America
Destinos, gastos y plazos de envío

8.

Anna Anthropy, Naomi Clark
Editorial: Pearson Education (US)
ISBN 10: 0321886925 ISBN 13: 9780321886927
Nuevos Paperback Cantidad: 1
Librería
THE SAINT BOOKSTORE
(Southport, Reino Unido)
Valoración
[?]

Descripción Pearson Education (US). Paperback. Estado de conservación: new. BRAND NEW, A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design, Anna Anthropy, Naomi Clark, Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences.complement intuition with design discipline.and craft games that succeed brilliantly on every level. * Liberate yourself from stale cliches and genres * Tell great stories: go way beyond cutscenes and text dumps * Control the crucial relationships between game "verbs" and "objects" * Wield the full power of development, conflict, climax, and resolution * Shape scenes, pacing, and player choices * Deepen context via art, animation, music, and sound * Help players discover, understand, engage, and "talk back" to you * Effectively use resistance and difficulty: the "push and pull" of games * Design holistically: integrate visuals, audio, and controls * Communicate a design vision everyone can understand. Nº de ref. de la librería B9780321886927

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 26,89
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 6,85
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

9.

Anna Anthropy
Editorial: Pearson Education (2014)
ISBN 10: 0321886925 ISBN 13: 9780321886927
Nuevos Cantidad: 1
Librería
Books2Anywhere
(Fairford, GLOS, Reino Unido)
Valoración
[?]

Descripción Pearson Education, 2014. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería GB-9780321886927

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 25,43
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 10,38
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

10.

Anthropy, Anna; Clark, Naomi
Editorial: Addison-Wesley Professional
ISBN 10: 0321886925 ISBN 13: 9780321886927
Nuevos PAPERBACK Cantidad: 1
Librería
Movie Mars
(Indian Trail, NC, Estados Unidos de America)
Valoración
[?]

Descripción Addison-Wesley Professional. PAPERBACK. Estado de conservación: New. 0321886925 Brand New Book. Ships from the United States. 30 Day Satisfaction Guarantee!. Nº de ref. de la librería 16250705

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 32,30
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,68
A Estados Unidos de America
Destinos, gastos y plazos de envío

Existen otras copia(s) de este libro

Ver todos los resultados de su búsqueda