Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL, DirectX, Windows, Linux, Mac OS X, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA Corporation in close collaboration with Microsoft Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures.
"Sinopsis" puede pertenecer a otra edición de este libro.
Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.
Mark J. Kilgard is a Senior Software Engineer at NVIDIA."Sobre este título" puede pertenecer a otra edición de este libro.
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Condición: Good. Cg is the key to unlocking the power of a generation of programmable graphics hardware. This book features an introduction to Cg. It is essential for anyone programming real-time graphics. It teaches you how to use Cg to create effects for real-time applications. Nº de ref. del artículo: CIN0321194969G
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