"Arguably the most complete and thorough history of video games available, this book presents an amazing journey, from their roots in the giant mainframes of the mid-twentieth century to today's multibillion dollar worldwide industry in an interesting and accessible manner...Organized thematically within a chronological framework, this work may be read through as a history or used in sections by readers interested in specific aspects of video games...Teen librarians and library school students interested in gaming in libraries can gain deep practical knowledge from this book, and it is a must-read for anyone interested in working in the video game industry." - VOYA "Wolf's book offers an academic resource accessible to high school students that traces the evolution of video games, from the precursors of Computer Space and Pong to home systems like the Nintendo Wii and the Sony PlayStation 3." - Doug's Student Reference Room "Comprehensive in scope, this book chronicles the development and technical aspects of video games and also profiles major video game companies...In 42 chapters, Wolf (communications, Concordia Univ.) and his fellow contributors detail 40 years of video game history, providing information that is invaluable (if sometimes overlapping). The essays look at the cultural impact of the games and address some of the social and ethical issues arising from the power of the interactive process...Recommended." - ChoiceReseña del editor:
Once dismissed as a fleeting fad of the young and frivolous, video games have become a booming industry that promises to drive the future of new media and emerging technologies. Today, video games have become a limitless and multifaceted medium through which major corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.This book traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference work, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, and the demise of free-standing video consoles and the rise of home-based and handheld gaming devices. Narrative chapters explore the ongoing debates about whether video games lead to violence in children and teens (as was the case with the Columbine High School shootings) in addition to other topics, such as the evolution of the new games, and the battle between Sony's PlayStation 3, Nintendo's Wii, and Microsoft's Xbox 360.
"Sobre este título" puede pertenecer a otra edición de este libro.
Descripción Greenwood Pub Group, 2007. Hardcover. Estado de conservación: Brand New. 380 pages. 10.00x7.25x1.25 inches. In Stock. Nº de ref. de la librería zk031333868X
Descripción Greenwood, 2007. Hardcover. Estado de conservación: New. Nº de ref. de la librería DADAX031333868X
Descripción Greenwood, 2007. Hardcover. Estado de conservación: New. Nº de ref. de la librería P11031333868X
Descripción Greenwood 2007-11-30, 2007. Hardcover. Estado de conservación: New. 031333868X We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Nº de ref. de la librería TM-031333868X
Descripción Greenwood, 2007. Hardcover. Estado de conservación: New. book. Nº de ref. de la librería 031333868X