From Barbie(r) to Mortal Kombat: Gender and Computer Games

3,84 valoración promedio
( 75 valoraciones por GoodReads )
 
9780262531689: From Barbie(r) to Mortal Kombat: Gender and Computer Games
Review:

"[A]n imaginative, original, and complex volume that crystallizes feminist dilemmas regarding the origin and persistence of gender roles... Ultimately this book--pluralistic, experiential, and collaborative--inspires us to search for games that give voice to participants' exploratory and even competitive desires while enabling them to build identities based on the emotional nuances of real life." Sandra Hackman, Women's Review of Books

From the Publisher:

Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie(R) to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors: Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam.

"Sobre este título" puede pertenecer a otra edición de este libro.

Los mejores resultados en AbeBooks

1.

Massachusetts Institute of Technology
Editorial: MIT Press
ISBN 10: 0262531682 ISBN 13: 9780262531689
Nuevos Cantidad: > 20
Librería
INDOO
(Avenel, NJ, Estados Unidos de America)
Valoración
[?]

Descripción MIT Press. Estado de conservación: New. Brand New. Nº de ref. de la librería 0262531682

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 21,33
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,25
A Estados Unidos de America
Destinos, gastos y plazos de envío

2.

Massachusetts Institute of Technology
Editorial: MIT Press (2000)
ISBN 10: 0262531682 ISBN 13: 9780262531689
Nuevos Cantidad: 2
Librería
PBShop
(Wood Dale, IL, Estados Unidos de America)
Valoración
[?]

Descripción MIT Press, 2000. PAP. Estado de conservación: New. New Book.Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería IB-9780262531689

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 22,01
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,71
A Estados Unidos de America
Destinos, gastos y plazos de envío

3.

Massachusetts Institute of Technology
Editorial: The MIT Press (2000)
ISBN 10: 0262531682 ISBN 13: 9780262531689
Nuevos Paperback Cantidad: 1
Librería
Irish Booksellers
(Rumford, ME, Estados Unidos de America)
Valoración
[?]

Descripción The MIT Press, 2000. Paperback. Estado de conservación: New. book. Nº de ref. de la librería 0262531682

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 26,25
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

4.

Massachusetts Institute of Technology
Editorial: The MIT Press
ISBN 10: 0262531682 ISBN 13: 9780262531689
Nuevos PAPERBACK Cantidad: 2
Librería
Movie Mars
(Indian Trail, NC, Estados Unidos de America)
Valoración
[?]

Descripción The MIT Press. PAPERBACK. Estado de conservación: New. 0262531682 Brand New Book. Ships from the United States. 30 Day Satisfaction Guarantee!. Nº de ref. de la librería 4706683

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 24,10
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,71
A Estados Unidos de America
Destinos, gastos y plazos de envío

5.

Massachusetts Institute of Technology
Editorial: The MIT Press (2000)
ISBN 10: 0262531682 ISBN 13: 9780262531689
Nuevos Paperback Cantidad: 1
Librería
Ergodebooks
(RICHMOND, TX, Estados Unidos de America)
Valoración
[?]

Descripción The MIT Press, 2000. Paperback. Estado de conservación: New. Reprint. Nº de ref. de la librería DADAX0262531682

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 24,11
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,71
A Estados Unidos de America
Destinos, gastos y plazos de envío

6.

Massachusetts Institute of Technology
Editorial: The MIT Press (2000)
ISBN 10: 0262531682 ISBN 13: 9780262531689
Nuevos Paperback Cantidad: 2
Librería
Murray Media
(North Miami Beach, FL, Estados Unidos de America)
Valoración
[?]

Descripción The MIT Press, 2000. Paperback. Estado de conservación: New. Nº de ref. de la librería 0262531682

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 28,96
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 2,78
A Estados Unidos de America
Destinos, gastos y plazos de envío

7.

Massachusetts Institute of Technology
Editorial: The MIT Press (2000)
ISBN 10: 0262531682 ISBN 13: 9780262531689
Nuevos Tapa blanda Cantidad: 1
Librería
Book Deals
(Lewiston, NY, Estados Unidos de America)
Valoración
[?]

Descripción The MIT Press, 2000. Estado de conservación: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: [A]n imaginative, original, and complex volume that crystallizes feminist dilemmasregarding the origin and persistence of gender roles. Ultimately this book -- pluralistic,experiential, and collaborative -- inspires us to search for games that give voice to participants'exploratory and even competitive desires while enabling them to build identities based on theemotional nuances of real life. Nº de ref. de la librería ABE_book_new_0262531682

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 31,81
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

8.

Massachusetts Institute of Technology
Editorial: MIT Press Ltd, United States (2000)
ISBN 10: 0262531682 ISBN 13: 9780262531689
Nuevos Paperback Cantidad: 10
Librería
The Book Depository US
(London, Reino Unido)
Valoración
[?]

Descripción MIT Press Ltd, United States, 2000. Paperback. Estado de conservación: New. Revised ed.. 226 x 178 mm. Language: English . Brand New Book. Many parents worry about the influence of video games on their children s lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new girls games movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games movement has emerged from an unusual alliance between feminist activists (who want to change the gendering of digital technology) and industry leaders (who want to create a girls market for their games). The contributors to From Barbie(R) to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today s leading games, industry insiders, and girl gamers. Contributors: Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam. Nº de ref. de la librería BZV9780262531689

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 31,96
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

9.

Massachusetts Institute of Technology
Editorial: MIT Press Ltd, United States (2000)
ISBN 10: 0262531682 ISBN 13: 9780262531689
Nuevos Paperback Cantidad: 1
Librería
The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción MIT Press Ltd, United States, 2000. Paperback. Estado de conservación: New. Revised ed.. 226 x 178 mm. Language: English . Brand New Book. Many parents worry about the influence of video games on their children s lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new girls games movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games movement has emerged from an unusual alliance between feminist activists (who want to change the gendering of digital technology) and industry leaders (who want to create a girls market for their games). The contributors to From Barbie(R) to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today s leading games, industry insiders, and girl gamers. Contributors: Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam. Nº de ref. de la librería AAC9780262531689

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 32,18
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

10.

Massachusetts Institute of Technology
ISBN 10: 0262531682 ISBN 13: 9780262531689
Nuevos Paperback Cantidad: 1
Librería
Grand Eagle Retail
(Wilmington, DE, Estados Unidos de America)
Valoración
[?]

Descripción Paperback. Estado de conservación: New. 179mm x 22mm x 229mm. Paperback. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time .Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 380 pages. 0.744. Nº de ref. de la librería 9780262531689

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 32,75
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

Existen otras copia(s) de este libro

Ver todos los resultados de su búsqueda