Supercade: A Visual History of the Videogame Age 1971-1984

4,19 valoración promedio
( 137 valoraciones por Goodreads )
 
9780262524209: Supercade: A Visual History of the Videogame Age 1971-1984

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.

It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon -- more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.

Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science -- one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.

Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

"Sinopsis" puede pertenecer a otra edición de este libro.

From the Back Cover:

It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world...

From Pong to Pac-Man, Asteroids to Zaxxon--more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

From the fist interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.

Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science--one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.

Supercade includes contributions from such commentators and participants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

About the Author:

Van Burnham is a Contributing Editor at Wired magazine and a member of the Video Arcade Preservation Society.

"Sobre este título" puede pertenecer a otra edición de este libro.

Los mejores resultados en AbeBooks

1.

Burnham, Van
ISBN 10: 0262524201 ISBN 13: 9780262524209
Nuevos Cantidad: > 20
Librería
Paperbackshop-US
(Wood Dale, IL, Estados Unidos de America)
Valoración
[?]

Descripción 2003. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería TM-9780262524209

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 22,29
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,37
A Estados Unidos de America
Destinos, gastos y plazos de envío

2.

Van Burnham
Editorial: The MIT Press (2003)
ISBN 10: 0262524201 ISBN 13: 9780262524209
Nuevos Paperback Cantidad: 1
Librería
Irish Booksellers
(Rumford, ME, Estados Unidos de America)
Valoración
[?]

Descripción The MIT Press, 2003. Paperback. Estado de conservación: New. book. Nº de ref. de la librería M0262524201

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 32,17
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

3.

Burnham, Van
Editorial: MIT Press (2003)
ISBN 10: 0262524201 ISBN 13: 9780262524209
Nuevos Cantidad: 6
Librería
Books2Anywhere
(Fairford, GLOS, Reino Unido)
Valoración
[?]

Descripción MIT Press, 2003. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería WM-9780262524209

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 25,39
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 10,20
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

4.

Van Burnham
Editorial: Supercade (2003)
ISBN 10: 0262524201 ISBN 13: 9780262524209
Nuevos Tapa blanda Cantidad: 5
Librería
Valoración
[?]

Descripción Supercade, 2003. Estado de conservación: New. Nº de ref. de la librería TV9780262524209

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 33,84
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 2,99
De Alemania a Estados Unidos de America
Destinos, gastos y plazos de envío

5.

Van Burnham
Editorial: The MIT Press (2003)
ISBN 10: 0262524201 ISBN 13: 9780262524209
Nuevos Paperback Cantidad: 1
Librería
Ergodebooks
(RICHMOND, TX, Estados Unidos de America)
Valoración
[?]

Descripción The MIT Press, 2003. Paperback. Estado de conservación: New. Nº de ref. de la librería DADAX0262524201

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 36,99
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 4,22
A Estados Unidos de America
Destinos, gastos y plazos de envío

6.

Van Burnham
Editorial: The MIT Press 2003-10-24, Cambridge, Mass. (2003)
ISBN 10: 0262524201 ISBN 13: 9780262524209
Nuevos paperback Cantidad: 1
Librería
Blackwell's
(Oxford, OX, Reino Unido)
Valoración
[?]

Descripción The MIT Press 2003-10-24, Cambridge, Mass., 2003. paperback. Estado de conservación: New. Nº de ref. de la librería 9780262524209

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 36,16
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 6,80
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

7.

Van Burnham
Editorial: MIT Press Ltd, United States (2003)
ISBN 10: 0262524201 ISBN 13: 9780262524209
Nuevos Paperback Cantidad: 10
Librería
Book Depository hard to find
(London, Reino Unido)
Valoración
[?]

Descripción MIT Press Ltd, United States, 2003. Paperback. Estado de conservación: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world. From Pong to Pac-Man, Asteroids to Zaxxon -- more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science -- one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt. Nº de ref. de la librería BTE9780262524209

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 45,20
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

8.

Van Burnham
Editorial: MIT Press Ltd, United States (2003)
ISBN 10: 0262524201 ISBN 13: 9780262524209
Nuevos Paperback Cantidad: 10
Librería
The Book Depository US
(London, Reino Unido)
Valoración
[?]

Descripción MIT Press Ltd, United States, 2003. Paperback. Estado de conservación: New. Language: English . Brand New Book. A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world. From Pong to Pac-Man, Asteroids to Zaxxon -- more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science -- one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt. Nº de ref. de la librería BZV9780262524209

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 46,87
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

9.

Van Burnham
Editorial: MIT Press Ltd, United States (2003)
ISBN 10: 0262524201 ISBN 13: 9780262524209
Nuevos Paperback Cantidad: 1
Librería
The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción MIT Press Ltd, United States, 2003. Paperback. Estado de conservación: New. Language: English . Brand New Book. A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world. From Pong to Pac-Man, Asteroids to Zaxxon -- more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science -- one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt. Nº de ref. de la librería AAH9780262524209

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 48,40
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

10.

BURNHAM
ISBN 10: 0262524201 ISBN 13: 9780262524209
Nuevos Paperback Cantidad: 1
Librería
Herb Tandree Philosophy Books
(Stroud, GLOS, Reino Unido)
Valoración
[?]

Descripción 2003. Paperback. Estado de conservación: NEW. 9780262524209 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. For all enquiries, please contact Herb Tandree Philosophy Books directly - customer service is our primary goal. Nº de ref. de la librería HTANDREE01141477

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 40,78
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 9,06
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

Existen otras copia(s) de este libro

Ver todos los resultados de su búsqueda