Works of Game: On the Aesthetics of Games and Art (Playful Thinking Series)

3,8 valoración promedio
( 15 valoraciones por GoodReads )
 
9780262029070: Works of Game: On the Aesthetics of Games and Art (Playful Thinking Series)
Reseña del editor:

Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games" -- with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman -- represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

Biografía del autor:

John Sharp is Associate Professor of Games and Learning at Parsons the New School for Design and a member of the game design collective Local No. 12.

"Sobre este título" puede pertenecer a otra edición de este libro.

Los mejores resultados en AbeBooks

1.

Sharp, John
ISBN 10: 0262029073 ISBN 13: 9780262029070
Nuevos Cantidad: 5
Librería
GreatBookPrices
(Columbia, MD, Estados Unidos de America)
Valoración
[?]

Descripción Estado de conservación: New. Nº de ref. de la librería 22087588-n

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 13,00
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 2,44
A Estados Unidos de America
Destinos, gastos y plazos de envío

2.

John Sharp
Editorial: MIT Press Ltd, United States (2015)
ISBN 10: 0262029073 ISBN 13: 9780262029070
Nuevos Tapa dura Cantidad: 1
Librería
The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción MIT Press Ltd, United States, 2015. Hardback. Estado de conservación: New. 211 x 142 mm. Language: English . Brand New Book. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists use of Exquisite Corpse and other games, Duchamp s obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. Game Art, which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. Artgames, created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, Artists Games -- with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman -- represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities. Nº de ref. de la librería AAU9780262029070

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 15,48
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

3.

John Sharp
Editorial: MIT Press Ltd, United States (2015)
ISBN 10: 0262029073 ISBN 13: 9780262029070
Nuevos Tapa dura Cantidad: 1
Librería
The Book Depository US
(London, Reino Unido)
Valoración
[?]

Descripción MIT Press Ltd, United States, 2015. Hardback. Estado de conservación: New. 211 x 142 mm. Language: English . Brand New Book. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists use of Exquisite Corpse and other games, Duchamp s obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. Game Art, which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. Artgames, created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, Artists Games -- with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman -- represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities. Nº de ref. de la librería AAU9780262029070

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 15,53
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

4.

Sharp, John
Editorial: MIT Press
ISBN 10: 0262029073 ISBN 13: 9780262029070
Nuevos Cantidad: > 20
Librería
INDOO
(Avenel, NJ, Estados Unidos de America)
Valoración
[?]

Descripción MIT Press. Estado de conservación: New. Brand New. Nº de ref. de la librería 0262029073

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 12,32
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,24
A Estados Unidos de America
Destinos, gastos y plazos de envío

5.

Sharp, John
Editorial: The MIT Press
ISBN 10: 0262029073 ISBN 13: 9780262029070
Nuevos Tapa dura Cantidad: 2
Librería
Movie Mars
(Indian Trail, NC, Estados Unidos de America)
Valoración
[?]

Descripción The MIT Press. Hardcover. Estado de conservación: New. 0262029073 Brand New Book. Ships from the United States. 30 Day Satisfaction Guarantee!. Nº de ref. de la librería 17514588

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 12,76
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,69
A Estados Unidos de America
Destinos, gastos y plazos de envío

6.

John Sharp
Editorial: MIT Press (2015)
ISBN 10: 0262029073 ISBN 13: 9780262029070
Nuevos Cantidad: 1
Librería
PBShop
(Wood Dale, IL, Estados Unidos de America)
Valoración
[?]

Descripción MIT Press, 2015. HRD. Estado de conservación: New. New Book.Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería IB-9780262029070

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 12,77
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,69
A Estados Unidos de America
Destinos, gastos y plazos de envío

7.

Sharp, John
ISBN 10: 0262029073 ISBN 13: 9780262029070
Nuevos Cantidad: 3
Librería
BWB
(Valley Stream, NY, Estados Unidos de America)
Valoración
[?]

Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97802620290700000000

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 18,25
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

8.

Sharp, John
Editorial: The MIT Press (2015)
ISBN 10: 0262029073 ISBN 13: 9780262029070
Nuevos Tapa dura Cantidad: 3
Librería
Valoración
[?]

Descripción The MIT Press, 2015. Estado de conservación: New. Series: Playful Thinking Series. Num Pages: 160 pages, 43 b&w illus. BIC Classification: ABA; UMK. Category: (P) Professional & Vocational. Dimension: 145 x 210 x 20. Weight in Grams: 304. . 2015. Hardcover. . . . . . Nº de ref. de la librería V9780262029070

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 18,69
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Irlanda a Estados Unidos de America
Destinos, gastos y plazos de envío

9.

John Sharp
Editorial: MIT Press Ltd
ISBN 10: 0262029073 ISBN 13: 9780262029070
Nuevos Tapa dura Cantidad: 1
Librería
THE SAINT BOOKSTORE
(Southport, Reino Unido)
Valoración
[?]

Descripción MIT Press Ltd. Hardback. Estado de conservación: new. BRAND NEW, Works of Game: On the Aesthetics of Games and Art, John Sharp, Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games" -- with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman -- represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities. Nº de ref. de la librería B9780262029070

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 12,21
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 6,86
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

10.

Sharp, John
Editorial: The MIT Press (2015)
ISBN 10: 0262029073 ISBN 13: 9780262029070
Nuevos Tapa dura Cantidad: 1
Librería
Murray Media
(North Miami Beach, FL, Estados Unidos de America)
Valoración
[?]

Descripción The MIT Press, 2015. Hardcover. Estado de conservación: New. Nº de ref. de la librería 0262029073

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 16,62
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 2,77
A Estados Unidos de America
Destinos, gastos y plazos de envío

Existen otras copia(s) de este libro

Ver todos los resultados de su búsqueda