The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series)

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9780262019057: The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series)
Review:

"Juul's essay is lean, pleasingly bold, and follows through on an intriguing premise." -- Slate "So it's a fascinating time to examine the concept of failure in video games, and luckily the gaming academic Jesper Juul did just that in The Art of Failure: An Essay on the Pain of Playing Video Games, which was released in February by MIT Press as part of its Playful Thinking series... Maybe the interesting question here isn't what failure in games does -- as Juul acknowledges, it does different things for different people -- but rather what creative new approaches developers can take to one of the oldest, most universal parts of the human experience." -- Jesse Singal, Boston Globe

From the Publisher:

We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

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Juul, Jesper
ISBN 10: 0262019051 ISBN 13: 9780262019057
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Juul, Jesper
Editorial: MIT Press Ltd, United States (2013)
ISBN 10: 0262019051 ISBN 13: 9780262019057
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Descripción MIT Press Ltd, United States, 2013. Hardback. Estado de conservación: New. 203 x 137 mm. Language: English . Brand New Book. We may think of video games as being fun, but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn t seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education. Nº de ref. de la librería AAU9780262019057

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Juul, Jesper
Editorial: MIT Press Ltd, United States (2013)
ISBN 10: 0262019051 ISBN 13: 9780262019057
Nuevos Tapa dura Cantidad: 1
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Descripción MIT Press Ltd, United States, 2013. Hardback. Estado de conservación: New. 203 x 137 mm. Language: English . Brand New Book. We may think of video games as being fun, but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn t seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education. Nº de ref. de la librería AAU9780262019057

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Juul, Jesper
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Descripción MIT Press Ltd. Hardback. Estado de conservación: new. BRAND NEW, The Art of Failure: An Essay on the Pain of Playing Video Games, Jesper Juul, We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education. Nº de ref. de la librería B9780262019057

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Descripción The MIT Press, 2013. Estado de conservación: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: "I can think of no other medium that so constantly forces its participant tocontemplate their own demise. The act of playing games is one dotted with near-endless failure. Yetwe plow on. Jesper Juul's new book is exactly the sharp examination of failure I need to keep myselffrom stabbing my eyes out when I get frustrated." -- Jamin Warren , Founder, KillScreen. Nº de ref. de la librería ABE_book_new_0262019051

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Descripción MIT Press Ltd, 2013. Estado de conservación: New. 2013. 1st Edition, 1st Printing. Hardcover. Series: Playful Thinking Series. Num Pages: 176 pages, 54 b&w illus. BIC Classification: JFCA; PDR; UDX. Category: (P) Professional & Vocational. Dimension: 210 x 135 x 17. Weight in Grams: 294. . . . . . . Nº de ref. de la librería V9780262019057

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Juul, Jesper
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Descripción MIT Press Ltd. Estado de conservación: New. 2013. 1st Edition, 1st Printing. Hardcover. Series: Playful Thinking Series. Num Pages: 176 pages, 54 b&w illus. BIC Classification: JFCA; PDR; UDX. Category: (P) Professional & Vocational. Dimension: 210 x 135 x 17. Weight in Grams: 294. . . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780262019057

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Descripción The MIT Press, 2013. Hardcover. Estado de conservación: New. Nº de ref. de la librería INGM9780262019057

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Descripción MIT Press, 2013. HRD. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería BB-9780262019057

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Descripción Hardback. Estado de conservación: New. Not Signed; We may think of video games as being fun, but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail t. book. Nº de ref. de la librería ria9780262019057_rkm

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