"This is a landmark work in robotics, representing one of the first attempts at a real-time system."- Richard P. Paul, University of PennsylvaniaReseña del editor:
This tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players.Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The research reported here began as a series of experiments in building a true real-time vision system. The ping-pong machine incorporates sensor and processing techniques as well as the techniques needed to intelligently plan the robot's response in the fraction of a second available. it thrives on a constant stream of new data. Subjectively evaluating and improving its motion plan as the data arrives, it presages future robot systems with many joints and sensors that must do the same, no matter what the task.Contents: Introduction. Robot Ping-Pong. System Design. Real-Time Vision System Robot Controller. Expert Controller Preliminaries. Expert Controller. Robot Ping-Pong Application. Conclusion.Russell L. Andersson is Member of Technical Staff, Robotics Systems Research Department, AT&T Bell Laboratories. "A Robot Ping-Pong Player" is included in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady.
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Descripción The MIT Press, 1988. Hardcover. Estado de conservación: New. Nº de ref. de la librería DADAX0262011018
Descripción The MIT Press, 1988. Hardcover. Estado de conservación: New. New item. Nº de ref. de la librería QX-011-81-8430208
Descripción Estado de conservación: Brand New. Book Condition: Brand New. Nº de ref. de la librería 97802620110131.0