The Anti-Education Era: Creating Smarter Students through Digital Learning

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9780230342095: The Anti-Education Era: Creating Smarter Students through Digital Learning

Shows the benefits of digital learning and how it can engage children in meaningful learning that will bridge inequality instead of creating more

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Review:

"A compelling case for reframing methods of teaching and learning."--"Kirkus Reviews""""Jim Gee is one of the great thinkers of our time. His book, "The Anti-Education Era, "explains how we can all become smarter. His description of synchronized intelligence and why affinity spaces make for powerful learning should radically change how we think about education."--Allan Collins, author of Rethinking Education in the Age of Technology"Jim Gee is a great thinker. The book's concept of the future of education as collective, powerful, effective groups combining multiple brains enhanced by technology around the world-- what he calls affinity spaces, and capital M 'Minds'-- is both original and brilliant."--Marc Prensky, author of "Brain Gain: Technology and the Quest for Digital Wisdom" "This book is a wonderful meditation on what it means to be an educated adult in a 21st-century, why this goal is critical to our future as a species, and what technologies can and cannot do to help us achieve the goal of an educated citizenry. It is a powerful antidote to the prevailing belief that more technology, and more STEM courses will save our economy and our planet."--Tony Wagner, author of "Creating Innovators" and "The Global Achievement Gap"

From the Publisher:

One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media "" Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic "What Video Games Have to Teach Us About Learning and Literacy." Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution--and perhaps our children's future--lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. This is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.

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1.

Gee, James Paul
Editorial: St. Martin's Griffin
ISBN 10: 0230342094 ISBN 13: 9780230342095
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Edición internacional
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(Wilmington, DE, Estados Unidos de America)
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Descripción St. Martin's Griffin. Estado de conservación: New. 0230342094 This is an International Edition. Brand New, Paperback, Delivery within 6-14 business days, Similar Contents as U.S Edition, ISBN and Cover design may differ, printed in Black & White. Choose Expedited shipping for delivery within 3-8 business days. We do not ship to PO Box, APO , FPO Address. In some instances, subjects such as Management, Accounting, Finance may have different end chapter case studies and exercises. International Edition Textbooks may bear a label "Not for sale in the U.S. or Canada" and "Content may different from U.S. Edition" - printed only to discourage U.S. students from obtaining an affordable copy. The U.S. Supreme Court has asserted your right to purchase international editions, and ruled on this issue. Access code/CD is not provided with these editions , unless specified. We may ship the books from multiple warehouses across the globe, including India depending upon the availability of inventory storage. Customer satisfaction guaranteed. Nº de ref. de la librería MO9780230342095

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Gee, James Paul
Editorial: Palgrave MacMillan, United Kingdom (2013)
ISBN 10: 0230342094 ISBN 13: 9780230342095
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The Book Depository US
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Descripción Palgrave MacMillan, United Kingdom, 2013. Paperback. Estado de conservación: New. 230 x 154 mm. Language: English . Brand New Book. One of the first champions of the positive effects of gaming reveals the dark side of today s digital and social media Today s schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation s ability to resolve deep global challenges. The solution-and perhaps our children s future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today s parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today s failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality. Nº de ref. de la librería AAS9780230342095

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Gee, James Paul
Editorial: Palgrave MacMillan, United Kingdom (2013)
ISBN 10: 0230342094 ISBN 13: 9780230342095
Nuevos Paperback Cantidad: 1
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The Book Depository
(London, Reino Unido)
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Descripción Palgrave MacMillan, United Kingdom, 2013. Paperback. Estado de conservación: New. 230 x 154 mm. Language: English . Brand New Book. One of the first champions of the positive effects of gaming reveals the dark side of today s digital and social media Today s schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation s ability to resolve deep global challenges. The solution-and perhaps our children s future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today s parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today s failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality. Nº de ref. de la librería AAS9780230342095

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Gee, James Paul
Editorial: St. Martin's Griffin (2013)
ISBN 10: 0230342094 ISBN 13: 9780230342095
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Descripción St. Martin's Griffin, 2013. Paperback. Estado de conservación: New. Nº de ref. de la librería 0230342094

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Gee, James Paul
Editorial: St. Martin's Griffin
ISBN 10: 0230342094 ISBN 13: 9780230342095
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Descripción St. Martin's Griffin. PAPERBACK. Estado de conservación: New. 0230342094 Brand New Book. Ships from the United States. 30 Day Satisfaction Guarantee!. Nº de ref. de la librería 16172043

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Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97802303420950000000

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Editorial: Palgrave Macmillan
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Descripción Palgrave Macmillan. Paperback. Estado de conservación: new. BRAND NEW, The Anti-Education Era: Creating Smarter Students Through Digital Learning, James Paul Gee, One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic "What Video Games Have to Teach Us About Learning and Literacy." Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. "The Anti-Education Era" is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality. Nº de ref. de la librería B9780230342095

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Gee, James Paul
Editorial: Palgrave Macmillan Trade
ISBN 10: 0230342094 ISBN 13: 9780230342095
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BuySomeBooks
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Descripción Palgrave Macmillan Trade. Paperback. Estado de conservación: New. Paperback. 256 pages. Dimensions: 9.1in. x 6.0in. x 0.8in.One of the first champions of the positive effects of gaming reveals the dark side of todays digital and social media Todays schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generations ability to resolve deep global challenges. Thesolutionand perhaps our childrens futurelies in whatGee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for todays parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of todays failing educational system and solve problems in our high-risk global world. This is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Nº de ref. de la librería 9780230342095

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Gee, James Paul
Editorial: St. Martin's Griffin
ISBN 10: 0230342094 ISBN 13: 9780230342095
Nuevos PAPERBACK Cantidad: 2
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Russell Books
(Victoria, BC, Canada)
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Descripción St. Martin's Griffin. PAPERBACK. Estado de conservación: New. 0230342094 Special order direct from the distributor. Nº de ref. de la librería ING9780230342095

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10.

Gee, James Paul
Editorial: Palgrave Macmillan Trade (2013)
ISBN 10: 0230342094 ISBN 13: 9780230342095
Nuevos Tapa blanda Cantidad: 1
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Book Deals
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Descripción Palgrave Macmillan Trade, 2013. Estado de conservación: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: For educators and parents of young people today, this book shows the benefits of digital learning and how it can engage children in meaningful learning that will bridge inequality instead of creating more. Nº de ref. de la librería ABE_book_new_0230342094

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