The Anti-Education Era: Creating Smarter Students through Digital Learning

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( 136 valoraciones por Goodreads )
 
9780230342095: The Anti-Education Era: Creating Smarter Students through Digital Learning

Shows the benefits of digital learning and how it can engage children in meaningful learning that will bridge inequality instead of creating more

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Críticas:

"A compelling case for reframing methods of teaching and learning."--"Kirkus Reviews""""Jim Gee is one of the great thinkers of our time. His book, "The Anti-Education Era, "explains how we can all become smarter. His description of synchronized intelligence and why affinity spaces make for powerful learning should radically change how we think about education."--Allan Collins, author of Rethinking Education in the Age of Technology"Jim Gee is a great thinker. The book's concept of the future of education as collective, powerful, effective groups combining multiple brains enhanced by technology around the world-- what he calls affinity spaces, and capital M 'Minds'-- is both original and brilliant."--Marc Prensky, author of "Brain Gain: Technology and the Quest for Digital Wisdom" "This book is a wonderful meditation on what it means to be an educated adult in a 21st-century, why this goal is critical to our future as a species, and what technologies can and cannot do to help us achieve the goal of an educated citizenry. It is a powerful antidote to the prevailing belief that more technology, and more STEM courses will save our economy and our planet."--Tony Wagner, author of "Creating Innovators" and "The Global Achievement Gap"

Reseña del editor:

One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media "" Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic "What Video Games Have to Teach Us About Learning and Literacy." Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution--and perhaps our children's future--lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. This is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.

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Gee, James Paul
Editorial: Palgrave Macmillan 2013-01-08 (2013)
ISBN 10: 0230342094 ISBN 13: 9780230342095
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Descripción Palgrave Macmillan 2013-01-08, 2013. Paperback. Estado de conservación: New. Paperback. Publisher overstock, may contain remainder mark on edge. Nº de ref. de la librería 9780230342095B

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Descripción 2013. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería VV-9780230342095

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Descripción Paperback. Estado de conservación: New. This is an International Edition Brand New Paperback Same Title Author and Edition as listed. Standard Delivery within 6-14 business days ACROSS THE GLOBE. We can ship to PO Box address in US. International Edition Textbooks may bear a label "Not for sale in the U.S. or Canada" or "For sale in Asia only" or similar restrictions- printed only to discourage students from obtaining an affordable copy. US Court has asserted your right to buy and use International edition. Access code/CD may not provided with these editions. We may ship the books from multiple warehouses across the globe including Asia depending upon the availability of inventory. Printed in English. Customer satisfaction guaranteed. Nº de ref. de la librería OA9780230342095

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Descripción St. Martin's Griffin. Estado de conservación: New. 0230342094 This is an International Edition. Brand New, Paperback, Delivery within 6-14 business days, Similar Contents as U.S Edition, ISBN and Cover design may differ, printed in Black & White. Choose Expedited shipping for delivery within 3-8 business days. We do not ship to PO Box, APO , FPO Address. In some instances, subjects such as Management, Accounting, Finance may have different end chapter case studies and exercises. International Edition Textbooks may bear a label "Not for sale in the U.S. or Canada" and "Content may different from U.S. Edition" - printed only to discourage U.S. students from obtaining an affordable copy. The U.S. Supreme Court has asserted your right to purchase international editions, and ruled on this issue. Access code/CD is not provided with these editions , unless specified. We may ship the books from multiple warehouses across the globe, including India depending upon the availability of inventory storage. Customer satisfaction guaranteed. Nº de ref. de la librería SO9780230342095

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Editorial: Palgrave MacMillan, United Kingdom (2013)
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Descripción Palgrave MacMillan, United Kingdom, 2013. Paperback. Estado de conservación: New. 230 x 154 mm. Language: English . Brand New Book. One of the first champions of the positive effects of gaming reveals the dark side of today s digital and social media Today s schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation s ability to resolve deep global challenges. The solution-and perhaps our children s future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today s parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today s failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality. Nº de ref. de la librería AAS9780230342095

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James Paul Gee
Editorial: Palgrave MacMillan, United Kingdom (2013)
ISBN 10: 0230342094 ISBN 13: 9780230342095
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Descripción Palgrave MacMillan, United Kingdom, 2013. Paperback. Estado de conservación: New. 230 x 154 mm. Language: English . Brand New Book. One of the first champions of the positive effects of gaming reveals the dark side of today s digital and social media Today s schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation s ability to resolve deep global challenges. The solution-and perhaps our children s future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today s parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today s failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality. Nº de ref. de la librería AAS9780230342095

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Gee, James Paul
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Descripción 2013. PAP. Estado de conservación: New. New Book.Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería IB-9780230342095

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Gee, James Paul
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Gee, James Paul
Editorial: St. Martin's Griffin (2013)
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Descripción St. Martin's Griffin, 2013. Paperback. Estado de conservación: New. Nº de ref. de la librería 0230342094

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