Corel's Bryce 4 puts the power to create breathtakingly realistic three-dimensional worlds at your fingertips. Mountains, plains, oceans, and abstract landscapes spring to life with incredibly detailed natural textures, special effects, and animation. Home users and professional animators alike choose Bryce for its ease of use, reasonable price, and fabulous results. Real World Bryce 4 is the natural choice for those who want to exploit the limitless artistic potential of the program.
Taking up where the manual leaves off, Real World Bryce 4 covers all the program's features, including the little-documented Deep Texture Editor, the heart of Bryce's natural-looking textures. The industrial-strength tips and techniques address your day-to-day production needs, giving you the best working approach for getting the most out of Bryce. Updated from the previous award-winning edition, the book features stunning full-color illustrations and a CD-ROM of samples, tutorial files, and a gallery of 3D artwork.
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Bryce, thanks mostly to its unique user interface, always elicits a powerful reaction from users--sometimes positive, sometimes negative, but rarely indifferent. What can't be denied, though, is the amazing quality and variety of images that Bryce can produce in the hands of an experienced user. The problem, then, is acquiring that experience.
Real World Bryce 4 is a massive and insightful tome that manages to pierce through that obscure and uncommon interface and reveal the power of the underlying tool. Written by a pair of veteran Bryce users and seasoned writers, this book is the source of that sought-after experience--a virtual fountain of information from which to drink deeply.
Bryce 4 is a rich and varied program, with options and controls over just about everything, and the 17 chapters and nearly 1,000 pages of text reflect this. Starting with a brief history of 3-D graphics, and a history of Bryce, the authors take us step by step through the program, from interface basics through modeling, texturing, and rendering.
There is much more to Bryce than meets the eye (if you can believe that). Chapter 5 is dedicated to streamlining and optimizing the interface and the workflow, from display controls to batch management to setting up your default scene. Complex modeling using Booleans, multiple objects, terrains, and lattices is covered in chapters 7 and 8.
The heart of Bryce is procedural materials, and chapters 9 through 11 are devoted to using materials and the materials lab. This portion of the book spans nearly 200 pages and covers everything from the water and rocks below to the skies and clouds above. These are arguably the most valuable chapters in the book.
Bryce isn't often thought of as an application worthy of a book, especially a book of this size. Considered a consumer application by many professionals, it's nice to see a top-notch publisher like Peachpit give it the attention it deserves. A solid application, and a terrific book. --Mike CaputoFrom the Back Cover:
Corel Bryce 4 is unique among digital graphics applications for its special focus on landscape generation and atmospheric effects combined with an intuitive interface. With this latest version, digital artists can produce ever more realistic (and surrealistic) scenes–all that users need is the definitive documentation. This third edition of the award-winning guide to Bryce covers all the improvements in versions 3 and 4, including animation, new volume materials, Sky Lab, and substantially upgraded import and export capabilities. Packed with detailed tutorials, instructive and beautiful illustrations, and comprehensive practical advice, Real World Bryce 4 also includes a CD-ROM offering QuickTime movies and step-by-step explorations of the book’s gorgeous images. Readers can also find additional information and Bryce updates on the book’s companion Web site: www.auntialias.com/rwb4.
"Real World Bryce 4 is a must-have book for anyone who uses Bryce or wants to see how computer manuals should be written."
–Charles Fleischer, Entertainment Technologist
"During development of Bryce 3D and 4, there was only one source for determining how Bryce ‘should’ work! You guessed it–we used Real World Bryce 2!"
–Brian Wagner, Bryce 4 Lead Engineer
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Descripción Peachpit Press, 2000. Paperback. Estado de conservación: New. Never used!. Nº de ref. de la librería P110201354381