eGods: Faith versus Fantasy in Computer Gaming

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9780199935833: eGods: Faith versus Fantasy in Computer Gaming
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"This admirable project legitimizes video games not only as a storytelling medium for entertainment, but also as reflections of history and modern culture to be critically analyzed." - Publishers Weekly"EDITORS' PICK. A long-awaited and truly fascinating book on the relationship between religion and multiplayer online role-playing games by highly respected sociologist of religion, science, and popular culture Bainbridge... The book's subject has been ignored by the academic world, perhaps because of its complexity, or possibly due to some in academia frowning on or ignoring games, even though understanding the gaming world is truly essential for understanding popular culture... This is fine reading. Summing Up: Highly recommended. All levels/libraries." - Choice"This rich, provocative account addresses video games' pervasive religious-themed imagery and constructs, which, prior to Bainbridge's work, have been studiously overlooked in academic study. The nuanced exposition reveals games to be rife with cults, proselytizers, evangelists, inquisitors, afterlives, temples, tombs, shrines, and of course e-gods and goddesses. Essential reading for keeping our ideas about games fresh and finally inquiring about that elephant in the room." - Bonnie Nardi, author of My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft, 2010

Críticas:

eGods may serve as a helpful reference for those researching online gaming, religious symbols, or considering a literary analysis of gaming environments. ( Daniel B. Shank, Sociology of Religion)

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William Sims Bainbridge
Editorial: Oxford University Press Inc, United States (2013)
ISBN 10: 0199935831 ISBN 13: 9780199935833
Nuevos Paperback Cantidad: 10
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The Book Depository
(London, Reino Unido)
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Descripción Oxford University Press Inc, United States, 2013. Paperback. Estado de conservación: New. 231 x 155 mm. Language: English . Brand New Book. William Bainbridge takes an in-depth look at the fantasy religions that exist in 34 different massively multiplayer online roleplaying games. He categorizes the religions, noting similarities across the games. He points, for instance, to the prevalence of polytheism: a system which, Bainbridge argues, can function as an effective map of reality in which each deity personifies a concept. Religions are as much about conceptualizing the self as conceptualizing the sacred. Most games allow the players to have multiple avatars, an idea Bainbridge likens to contemporary scientific ideas about personality. He also focuses on sacred spaces; the prevalence of magic and its relationship to the computer program and programmer; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the game worlds (and how this relates to social science theories of cult formation in the real world); and, of course, how the gameworld religions depict death. As avatars are immortal, death is merely a minor setback in most games. At the same time, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Bainbridge contends that gameworlds are giving us a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles. Perhaps meaning does not naturally exist in our universe, but must be created by us, both in our fantasies and in day-to-day life. Like the games analyzed in this book, he says, traditional religions are fantasies that should be respected as works of art in a future civilization of disbelief. Nº de ref. de la librería POW9780199935833

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2.

William Sims Bainbridge
Editorial: Oxford University Press Inc, United States (2013)
ISBN 10: 0199935831 ISBN 13: 9780199935833
Nuevos Paperback Cantidad: 10
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The Book Depository US
(London, Reino Unido)
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Descripción Oxford University Press Inc, United States, 2013. Paperback. Estado de conservación: New. 231 x 155 mm. Language: English . Brand New Book. William Bainbridge takes an in-depth look at the fantasy religions that exist in 34 different massively multiplayer online roleplaying games. He categorizes the religions, noting similarities across the games. He points, for instance, to the prevalence of polytheism: a system which, Bainbridge argues, can function as an effective map of reality in which each deity personifies a concept. Religions are as much about conceptualizing the self as conceptualizing the sacred. Most games allow the players to have multiple avatars, an idea Bainbridge likens to contemporary scientific ideas about personality. He also focuses on sacred spaces; the prevalence of magic and its relationship to the computer program and programmer; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the game worlds (and how this relates to social science theories of cult formation in the real world); and, of course, how the gameworld religions depict death. As avatars are immortal, death is merely a minor setback in most games. At the same time, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Bainbridge contends that gameworlds are giving us a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles. Perhaps meaning does not naturally exist in our universe, but must be created by us, both in our fantasies and in day-to-day life. Like the games analyzed in this book, he says, traditional religions are fantasies that should be respected as works of art in a future civilization of disbelief. Nº de ref. de la librería POW9780199935833

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Bainbridge, William Sims
ISBN 10: 0199935831 ISBN 13: 9780199935833
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William Sims Bainbridge
Editorial: Oxford University Press March 2013 (2013)
ISBN 10: 0199935831 ISBN 13: 9780199935833
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Descripción Oxford University Press March 2013, 2013. Paper Back. Estado de conservación: New. Nº de ref. de la librería 124716

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Bainbridge, William Sims
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William Sims Bainbridge
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Descripción Oxford University Press. Estado de conservación: New. Brand New. Nº de ref. de la librería 0199935831

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William Sims Bainbridge
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Bainbridge, William Sims
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Descripción OUP USA, 2013. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería FU-9780199935833

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William Sims Bainbridge
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Descripción 2013. Paperback. Estado de conservación: New. 155mm x 23mm x 235mm. Paperback. William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most a.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 328 pages. 0.445. Nº de ref. de la librería 9780199935833

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Bainbridge, William Sims
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Descripción Oxford Univ Pr, 2013. Paperback. Estado de conservación: Brand New. 352 pages. 9.20x6.10x0.90 inches. In Stock. Nº de ref. de la librería __0199935831

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