Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

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9780134649177: Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

“With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook.... Mitch is uniquely qualified to share this book with the world.”

–Luis Cataldi, Unreal Engine Education, Epic Games, Inc.

 

For game developers and visualization specialists, VR is the next amazing frontier to conquer–and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware.

 

Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math.

 

Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project.

 

  • Understand basic VR concepts and terminology
  • Implement VR logic with Blueprint visual scripting
  • Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments
  • Recognize and manage differences between seated and standing VR experiences
  • Set up trace interactions and teleportation
  • Work with UMG and 2D UIs
  • Implement character inverse kinematics (IK) for head and hands
  • Define effective motion controller interaction
  • Help users avoid motion sickness
  • Optimize VR applications
  • Explore the VR editor, community resources, and more

 

If you’re ready to master VR on Unreal Engine 4, this is the practical resource you’ve been searching for!

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About the Author:

Mitch McCaffrey is an independent game developer and the Creator of the community VR Template for UE4. He is also Creator of the very popular YouTube tutorial series "Mitch's VR Lab." Mitch has been a very active member of the UE4 VR community and instrumental in teaching VR best practices through his Unreal Engine forum posts, VR Templates, and Youtube channel for some time.

http://www.mitchellmccaffrey.com

"Sobre este título" puede pertenecer a otra edición de este libro.

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Descripción Pearson Education (US), United States, 2017. Paperback. Estado de conservación: New. Language: English . Brand New Book. With his YouTube channel, Mitch s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal(R) Engine VR Cookbook.Mitch is uniquely qualified to share this book with the world. -Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer-and Unreal Engine 4 is the ideal platform to conquer it with. Unreal (R) Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey s tested recipes contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain big picture knowledge and master nuances that will help you succeed with any genre or project. * Understand basic VR concepts and terminology* Implement VR logic with Blueprint visual scripting* Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments* Recognize and manage differences between seated and standing VR experiences* Set up trace interactions and teleportation* Work with UMG and 2D UIs* Implement character inverse kinematics (IK) for head and hands* Define effective motion controller interaction* Help users avoid motion sickness* Optimize VR applications* Explore the VR editor, community resources, and more If you re ready to master VR on Unreal Engine 4, this is the practical resource you ve been searching for!. Nº de ref. de la librería AAC9780134649177

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Descripción Pearson Education (US), United States, 2017. Paperback. Estado de conservación: New. Language: English . Brand New Book. With his YouTube channel, Mitch s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal(R) Engine VR Cookbook.Mitch is uniquely qualified to share this book with the world. -Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer-and Unreal Engine 4 is the ideal platform to conquer it with. Unreal (R) Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey s tested recipes contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain big picture knowledge and master nuances that will help you succeed with any genre or project. * Understand basic VR concepts and terminology* Implement VR logic with Blueprint visual scripting* Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments* Recognize and manage differences between seated and standing VR experiences* Set up trace interactions and teleportation* Work with UMG and 2D UIs* Implement character inverse kinematics (IK) for head and hands* Define effective motion controller interaction* Help users avoid motion sickness* Optimize VR applications* Explore the VR editor, community resources, and more If you re ready to master VR on Unreal Engine 4, this is the practical resource you ve been searching for!. Nº de ref. de la librería AAC9780134649177

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Descripción 2017. Paperback. Estado de conservación: New. Paperback. With his YouTube channel, Mitch's VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I'm thr.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 288 pages. 0.554. Nº de ref. de la librería 9780134649177

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