Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Addison-Wesley Game Design and Development)

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9780134649177: Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Addison-Wesley Game Design and Development)
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Reseña del editor:

"With his YouTube channel, Mitch's VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I'm thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal (R) Engine VR Cookbook.... Mitch is uniquely qualified to share this book with the world." -Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer-and Unreal Engine 4 is the ideal platform to conquer it with. Unreal (R) Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey's tested "recipes" contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you're creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain "big picture" knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminologyImplement VR logic with Blueprint visual scriptingCreate basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environmentsRecognize and manage differences between seated and standing VR experiencesSet up trace interactions and teleportationWork with UMG and 2D UIsImplement character inverse kinematics (IK) for head and handsDefine effective motion controller interactionHelp users avoid motion sicknessOptimize VR applicationsExplore the VR editor, community resources, and more If you're ready to master VR on Unreal Engine 4, this is the practical resource you've been searching for!

Biografía del autor:

Mitch McCaffrey is an independent game developer and the Creator of the community VR Template for UE4. He is also Creator of the very popular YouTube tutorial series "Mitch's VR Lab." Mitch has been a very active member of the UE4 VR community and instrumental in teaching VR best practices through his Unreal Engine forum posts, VR Templates, and Youtube channel for some time.http://www.mitchellmccaffrey.com

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Descripción Pearson Education (US), United States, 2017. Paperback. Condición: New. Language: English . Brand New Book. With his YouTube channel, Mitch s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal (R) Engine VR Cookbook. Mitch is uniquely qualified to share this book with the world. -Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer-and Unreal Engine 4 is the ideal platform to conquer it with. Unreal (R) Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey s tested recipes contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain big picture knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminologyImplement VR logic with Blueprint visual scriptingCreate basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environmentsRecognize and manage differences between seated and standing VR experiencesSet up trace interactions and teleportationWork with UMG and 2D UIsImplement character inverse kinematics (IK) for head and handsDefine effective motion controller interactionHelp users avoid motion sicknessOptimize VR applicationsExplore the VR editor, community resources, and more If you re ready to master VR on Unreal Engine 4, this is the practical resource you ve been searching for!. Nº de ref. del artículo: AAC9780134649177

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Mitch McCaffrey
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Descripción Pearson Education (US), United States, 2017. Paperback. Condición: New. Language: English . Brand New Book. With his YouTube channel, Mitch s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal (R) Engine VR Cookbook. Mitch is uniquely qualified to share this book with the world. -Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer-and Unreal Engine 4 is the ideal platform to conquer it with. Unreal (R) Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey s tested recipes contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain big picture knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminologyImplement VR logic with Blueprint visual scriptingCreate basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environmentsRecognize and manage differences between seated and standing VR experiencesSet up trace interactions and teleportationWork with UMG and 2D UIsImplement character inverse kinematics (IK) for head and handsDefine effective motion controller interactionHelp users avoid motion sicknessOptimize VR applicationsExplore the VR editor, community resources, and more If you re ready to master VR on Unreal Engine 4, this is the practical resource you ve been searching for!. Nº de ref. del artículo: AAC9780134649177

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Descripción 2017. Paperback. Condición: New. Paperback. With his YouTube channel, Mitch's VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I'm thr.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 288 pages. 0.554. Nº de ref. del artículo: 9780134649177

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McCaffrey, Mitch
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Descripción Pearson Education (US), United States, 2017. Paperback. Condición: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. With his YouTube channel, Mitch s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal (R) Engine VR Cookbook. Mitch is uniquely qualified to share this book with the world. -Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer-and Unreal Engine 4 is the ideal platform to conquer it with. Unreal (R) Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey s tested recipes contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain big picture knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminologyImplement VR logic with Blueprint visual scriptingCreate basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environmentsRecognize and manage differences between seated and standing VR experiencesSet up trace interactions and teleportationWork with UMG and 2D UIsImplement character inverse kinematics (IK) for head and handsDefine effective motion controller interactionHelp users avoid motion sicknessOptimize VR applicationsExplore the VR editor, community resources, and more If you re ready to master VR on Unreal Engine 4, this is the practical resource you ve been searching for!. Nº de ref. del artículo: BZV9780134649177

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Mitch McCaffrey
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Descripción ADDISON WESLEY PRESS INC, 2017. Trade Paperback. Condición: New. TRADE PAPERBACK Legendary independent bookstore online since 1994. Reliable customer service and no-hassle return policy. General. Book: NEW, New. Bookseller Inventory # 01978013464917700. Nº de ref. del artículo: 01978013464917700

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Descripción Addison-Wesley Professional. Paperback. Condición: New. 288 pages. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Nº de ref. del artículo: 9780134649177

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