Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

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9780134396750: Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points?


Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding.


This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include:

  • A clear introduction to the discipline of game design, how game development teams work, and the game development process
  • Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues
  • A detailed discussion of cognitive biases and human decision making as it pertains to games
  • Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics
  • Practical coverage of using simulation tools to decode the magic of game balance
  • A full section on the game design business, and how to create a sustainable lifestyle within it

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About the Author:

Zack Hiwiller is a game designer, educator, and writer living in Orlando, Florida. He is a department chair for the Game Design degree program at Full Sail University and does consultant work for many large and small companies. Previously, in addition to independent projects, he was a designer at Gameloft and Electronic Arts. He holds a Bachelor’s degree in Information Systems from Carnegie Mellon University and a Master’s degree in Modeling and Simulation from the University of Central Florida. His writings at hiwiller.com have been reposted by Kotaku, GameSetWatch, and others and have reached over two million readers.

"Sobre este título" puede pertenecer a otra edición de este libro.

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Hiwiller, Zack
ISBN 10: 0134396758 ISBN 13: 9780134396750
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Descripción 2015. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería KB-9780134396750

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Zack Hiwiller
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Descripción Pearson Education (US), United States, 2016. Paperback. Estado de conservación: New. Language: English . Brand New Book. Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology-and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: *A clear introduction to the discipline of game design, how game development teams work, and the game development process*Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues*A detailed discussion of cognitive biases and human decision making as it pertains to games*Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics*Practical coverage of using simulation tools to decode the magic of game balance*A full section on the game design business, and how to create a sustainable lifestyle within it. Nº de ref. de la librería AAK9780134396750

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Descripción Pearson Education (US), United States, 2016. Paperback. Estado de conservación: New. Language: English . Brand New Book. Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology-and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: *A clear introduction to the discipline of game design, how game development teams work, and the game development process*Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues*A detailed discussion of cognitive biases and human decision making as it pertains to games*Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics*Practical coverage of using simulation tools to decode the magic of game balance*A full section on the game design business, and how to create a sustainable lifestyle within it. Nº de ref. de la librería AAK9780134396750

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Descripción Pearson Education 2015-12-07, Berkeley, 2015. paperback. Estado de conservación: New. Nº de ref. de la librería 9780134396750

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Descripción Pearson Education, 2015. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería GB-9780134396750

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Descripción Pearson Education (US). Paperback. Estado de conservación: new. BRAND NEW, Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players, Zack Hiwiller, This is the first introductory game design textbook that's 100% focused on practical application and the needs of today's game students, reflects the field's most authoritative research, and includes detailed coverage of player decision-making. Written by long-time game designer Zack Hiwiller, department chair for Full Sail University's pioneering Game Design degree program, Game Design: Beyond Platforms brings together reliable information on the topics most widely covered in modern game design classes. Hiwiller focuses on knowledge that will be useful for years to come, not tips and tricks that will become obsolete long before students can use them. He addresses the needs of both digital and analog game designers, and offers many references as jumping-off points for further exploration and learning. Coverage includes: *A clear introduction to the discipline of game design, what game designers actually do, and how they fit into game development teams and the game development process*A full section on prototyping and playtesting, from paper prototypes to intellectual property protection issues*A detailed discussion of cognitive biases and human decision making as it pertains to games - an important discipline largely ignored in game design texts*Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics*Practical coverage of using simulation tools to decode the magic of game balance*A full section on the game design business, and how to create a sustainable lifestyle within it. Nº de ref. de la librería B9780134396750

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Descripción Pearson Education (US), 2015. Estado de conservación: New. Num Pages: 480 pages. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 232 x 187. . . 2015. 1st Edition. Paperback. . . . . . Nº de ref. de la librería V9780134396750

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