Games, Design and Play (Game Design)

 
9780134392073: Games, Design and Play (Game Design)
From the Publisher:

Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks you through every step, and provides a complete toolkit for creating compelling game experiences. Colleen Macklin and John Sharp draw on their pioneering experience teaching game design at Parsons (The New School for Design). Starting from the simple premise that game designs must emphasize play, they show how a game's structure can create a wide array of successful play experiences. In Part I, Macklin and Sharp introduce the key concepts, terminology and principles of game design. They draw examples from many different forms of games, emphasizing independent and less-known games, videogames, board games, card games, sports, and even schoolyard games. Their examples are chosen to be especially relevant to readers who won't immediately have access to multi-million-dollar resources. Step by step, they lay a strong foundation for exploring the broader expressive potential of games, and helping you learn to think like a game designer. Each chapter is accompanied by play and design exercises that help you put its key concepts into action. You'll learn to wield each component of your "play machine": players, goals, rules, objects, actions, playspaces, and more. You'll also gain professional-level insights into multiple play styles and tastes, including competitive, cooperative, chance-based, whimsical, role-based simulation, performative, and expressive play. In Part II, Macklin and Sharp turn to the practice of videogame design, introducing a powerful four-step iterative process: conceptualize, prototype, playtest, evaluate. For each step, Macklin and Sharp illustrate successive loops through this iterative cycle, from idea to finished game. You'll construct the game you've designed using the open source tool "Processing" - designed specifically to help non-programmers write code. You'll also learn how to work collaboratively as a game designer in your larger game development team. This guide's unique approach bridges the gap between creative design processes and the technical side of game development, helping you craft great designs that can actually be transformed into great games!

About the Author:

Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also published game design curricula for the Boys & Girls Club. She is a member of the game design collective Local No. 12, best known for their social card game, the Metagame. Her work has been shown at Come Out and Play, UCLA Art|Sci Center, The Whitney Museum for American Art and Creative Time. John Sharp is a designer, art historian, curator and educator with over twenty five years of involvement in the creation and study of art and design. He is the Associate Professor of Games and Learning at Parsons The New School for Design. Along with Colleen Macklin, John co-directs PETLab (Prototyping, Education and Technology Lab), a research group focused on games and their design as a form of social discourse. John is also a member of the game design collective Local No. 12 along with Colleen Macklin and Eric Zimmerman (Arts Professor, New York University Game Center), a company focused on finding play in cultural practices. Along with Peter Berry, John is a partner in Supercosm, where he focuses on interaction and game design for arts and education clients.

"Sobre este título" puede pertenecer a otra edición de este libro.

Los mejores resultados en AbeBooks

1.

John Sharp
ISBN 10: 0134392078 ISBN 13: 9780134392073
Nuevos Cantidad: 5
Librería
GreatBookPrices
(Columbia, MD, Estados Unidos de America)
Valoración
[?]

Descripción Estado de conservación: New. Nº de ref. de la librería 24465168-n

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 24,25
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 2,47
A Estados Unidos de America
Destinos, gastos y plazos de envío

2.

John Sharp
Editorial: Pearson Education (US), United States (2016)
ISBN 10: 0134392078 ISBN 13: 9780134392073
Nuevos Paperback Cantidad: 1
Librería
The Book Depository US
(London, Reino Unido)
Valoración
[?]

Descripción Pearson Education (US), United States, 2016. Paperback. Estado de conservación: New. 229 x 178 mm. Language: English . Brand New Book. The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You ll walk through conceiving and creating a game s inner workings, including its core actions, themes, and especially its play experience. Step by step, you ll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: * Understanding core elements of play design: actions, goals, rules, objects, playspace, and players* Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context* Comparing types of play and player experiences* Considering the demands videogames make on players* Establishing a game s design values* Creating design documents, schematics, and tracking spreadsheets* Collaborating in teams on a shared design vision* Brainstorming and conceptualizing designs* Using prototypes to realize and playtest designs* Improving designs by making the most of playtesting feedback* Knowing when a design is ready for production* Learning the rules so you can break them!. Nº de ref. de la librería AAU9780134392073

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 29,66
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

3.

John Sharp
Editorial: Pearson Education (US), United States (2016)
ISBN 10: 0134392078 ISBN 13: 9780134392073
Nuevos Paperback Cantidad: 1
Librería
The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción Pearson Education (US), United States, 2016. Paperback. Estado de conservación: New. 229 x 178 mm. Language: English . Brand New Book. The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You ll walk through conceiving and creating a game s inner workings, including its core actions, themes, and especially its play experience. Step by step, you ll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: * Understanding core elements of play design: actions, goals, rules, objects, playspace, and players* Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context* Comparing types of play and player experiences* Considering the demands videogames make on players* Establishing a game s design values* Creating design documents, schematics, and tracking spreadsheets* Collaborating in teams on a shared design vision* Brainstorming and conceptualizing designs* Using prototypes to realize and playtest designs* Improving designs by making the most of playtesting feedback* Knowing when a design is ready for production* Learning the rules so you can break them!. Nº de ref. de la librería AAU9780134392073

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 30,69
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

4.

John Sharp
Editorial: Addison-Wesley Professional (2016)
ISBN 10: 0134392078 ISBN 13: 9780134392073
Nuevos Tapa blanda Primera edición Cantidad: 3
Librería
Valoración
[?]

Descripción Addison-Wesley Professional, 2016. Estado de conservación: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . . . Nº de ref. de la librería V9780134392073

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 33,54
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Irlanda a Estados Unidos de America
Destinos, gastos y plazos de envío

5.

John Sharp
Editorial: Addison-Wesley Professional
ISBN 10: 0134392078 ISBN 13: 9780134392073
Nuevos Tapa blanda Cantidad: 3
Librería
Kennys Bookstore
(Olney, MD, Estados Unidos de America)
Valoración
[?]

Descripción Addison-Wesley Professional. Estado de conservación: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780134392073

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 35,76
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

6.

John Sharp
Editorial: Pearson Education (US) 2016-06-01, New Jersey (2016)
ISBN 10: 0134392078 ISBN 13: 9780134392073
Nuevos paperback Cantidad: 5
Librería
Blackwell's
(Oxford, OX, Reino Unido)
Valoración
[?]

Descripción Pearson Education (US) 2016-06-01, New Jersey, 2016. paperback. Estado de conservación: New. Nº de ref. de la librería 9780134392073

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 30,71
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 5,37
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

7.

John Sharp
Editorial: Pearson Addison Wesley Prof (2016)
ISBN 10: 0134392078 ISBN 13: 9780134392073
Nuevos Tapa blanda Cantidad: 1
Librería
English-Book-Service Mannheim
(Mannheim, Alemania)
Valoración
[?]

Descripción Pearson Addison Wesley Prof, 2016. Estado de conservación: New. Nº de ref. de la librería EA9780134392073

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 36,15
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 4,00
De Alemania a Estados Unidos de America
Destinos, gastos y plazos de envío

8.

John Sharp
Editorial: Prentice Hall
ISBN 10: 0134392078 ISBN 13: 9780134392073
Nuevos Cantidad: > 20
Librería
INDOO
(Avenel, NJ, Estados Unidos de America)
Valoración
[?]

Descripción Prentice Hall. Estado de conservación: New. Brand New. Nº de ref. de la librería 0134392078

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 37,15
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,28
A Estados Unidos de America
Destinos, gastos y plazos de envío

9.

John Sharp
ISBN 10: 0134392078 ISBN 13: 9780134392073
Nuevos Paperback Cantidad: 3
Librería
Ria Christie Collections
(Uxbridge, Reino Unido)
Valoración
[?]

Descripción Paperback. Estado de conservación: New. Not Signed; Games, Design and Play. book. Nº de ref. de la librería ria9780134392073_rkm

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 37,14
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,40
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

10.

John Sharp
Editorial: Pearson Education (2016)
ISBN 10: 0134392078 ISBN 13: 9780134392073
Nuevos Cantidad: 3
Librería
Books2Anywhere
(Fairford, GLOS, Reino Unido)
Valoración
[?]

Descripción Pearson Education, 2016. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería BB-9780134392073

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 32,57
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 10,74
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

Existen otras copia(s) de este libro

Ver todos los resultados de su búsqueda