Book by Millington Ian
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"Ian Millington crosses the boundary between academic and professional game AI with his book Artificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won't work under the CPU constraints imposed by modern games. This book walks a line between the two and does it well. It explains algorithms rigorously while also discussing appropriate implementation details such as scheduling AI over time and using the right data structures. I will be using this book for my Game AI course." -Jessica D. Bayliss, Ph.D., Rochester Institute of Technology
"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment
"This book promises to be the closest I've seen to what is needed in the field. I would highly recommend it for people in the industry." -John Laird, University of Michigan
"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques. This book presents a comprehensive, professional tutorial and reference to implement true AI in games. It walks through the entire development process from beginning to end. It includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.
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Descripción CRC Press 2005-07-15, 2005. Hardcover. Estado de conservación: New. 1. 0124977820 We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Nº de ref. de la librería TM-0124977820
Descripción CRC Press, 2006. Hardcover. Estado de conservación: New. Har/DVD. Nº de ref. de la librería DADAX0124977820
Descripción CRC Press, 2006. Hardcover. Estado de conservación: New. book. Nº de ref. de la librería 0124977820
Descripción CRC Press, 2006. Hardcover. Estado de conservación: New. book. Nº de ref. de la librería 124977820
Descripción CRC Press. Hardcover. Estado de conservación: New. 0124977820 New Condition. Nº de ref. de la librería NEW6.0041682
Descripción CRC Press, 2006. Hardcover. Estado de conservación: New. Nº de ref. de la librería P110124977820
Descripción CRC Press, 2006. Hardcover. Estado de conservación: New. New item. Nº de ref. de la librería QX-133-02-2536102
Descripción Estado de conservación: Brand New. Book Condition: Brand New. Nº de ref. de la librería 97801249778221.0