Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)

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9780123748539: Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
Críticas:

"This book is the definitive guide to the past, present, and future of stories and games that jump out of their cages and into your real life. Whether it's characters that call you on the phone or game play that happens on the bus on your way to work, this kind of immersive entertainment will define the culture of the next century as surely as the movies dominated the last one.” -Sean Stewart, Chief Creative, Fourth Wall Studios, and author of the cross-media international bestseller, Cathy's Book

"Standing at the intersection of games, design and theory, the authors of Pervasive Games: Theory and Design, bring fresh air into game studies with this look at the field of ubiquitous play. Deeply connected to critical game studies, and filled with design case studies, this book is an excellent source for those involved in the design, study or play of pervasive games.” -Tracy Fullerton, Associate Professor, USC School of Cinematic Arts and Author of Game Design Workshop

Reseña del editor:

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.

This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre.

Pervasive Games covers everything from theory and design to history and marketing.

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Markus Montola, Jaakko Stenros, Annika Waern
Editorial: Taylor Francis Inc, United States (2009)
ISBN 10: 0123748534 ISBN 13: 9780123748539
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Descripción Taylor Francis Inc, United States, 2009. Paperback. Estado de conservación: New. 234 x 193 mm. Language: English . Brand New Book. Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing. Nº de ref. de la librería AAZ9780123748539

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Markus Montola, Jaakko Stenros, Annika Waern
Editorial: Taylor Francis Inc, United States (2009)
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Descripción Taylor Francis Inc, United States, 2009. Paperback. Estado de conservación: New. 234 x 193 mm. Language: English . Brand New Book. Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing. Nº de ref. de la librería AAZ9780123748539

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Markus Montola, Jaakko Stenros, Annika Waern
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Descripción Taylor & Francis Inc 2009-07-22, Burlington, 2009. paperback. Estado de conservación: New. Nº de ref. de la librería 9780123748539

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Descripción Morgan Kaufmann 2009-07-22, 2009. Estado de conservación: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Nº de ref. de la librería NU-LBR-00590364

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Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97801237485390000000

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Descripción Taylor & Francis Inc, 2009. Estado de conservación: New. 2009. 0th Edition. Paperback. Explores aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible and how they are made. This book covers everything from theory and design to history and marketing designers, so that they can learn how to engage players' real-time experiences beyond the mobile phone or computer screen. Num Pages: 336 pages, Approx. 110 illustrations. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 235 x 193 x 16. Weight in Grams: 626. . . . . . . Nº de ref. de la librería V9780123748539

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Descripción Paperback. Estado de conservación: New. Not Signed; Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and oth. book. Nº de ref. de la librería ria9780123748539_rkm

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Descripción Taylor & Francis Inc. Estado de conservación: New. 2009. 0th Edition. Paperback. Explores aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible and how they are made. This book covers everything from theory and design to history and marketing designers, so that they can learn how to engage players' real-time experiences beyond the mobile phone or computer screen. Num Pages: 336 pages, Approx. 110 illustrations. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 235 x 193 x 16. Weight in Grams: 626. . . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780123748539

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