This work is intended for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics co-processor. It introduces a disk library of sprite management routines that emulate segments of the graphics co-processor, allowing programmers to easily create graphic elements for full-motion game, animation and multimedia programs. Compatible with any DOS- and VGA-equipped PC, this C code demonstrates the process of creating bit-plane sprite graphics for demanding video applications. It also shows how to represent on screen the fast, smooth movement of sprite graphics in all directions, with full collision detection support.
"Sinopsis" puede pertenecer a otra edición de este libro.
This work is intended for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics co-processor. It introduces a disk library of sprite management routines that emulate segments of the graphics co-processor, allowing programmers to easily create graphic elements for full-motion game, animation and multimedia programs. Compatible with any DOS- and VGA-equipped PC, this C code demonstrates the process of creating bit-plane sprite graphics for demanding video applications. It also shows how to represent on screen the fast, smooth movement of sprite graphics in all directions, with full collision detection support.
"Sobre este título" puede pertenecer a otra edición de este libro.
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