Críticas:
Although not a game in the strictest sense of the word, the increasingly popular virtual world of Second Life shares many commonalities with online gaming environments. Libraries interested in Second Life Library 2.0 (http: //infoisland.org) and those serving populations active in virtual environments should pick up a copy of this official, thorough full-color guide. The book walks beginners through getting started in "Second Life" and customizing their avatars; tells them where to go, what to see, and how to define their virtual existence; and ends with a discussion of the future and impact of "Second Life," Its CD contains textures, templates, Avimator animation software, sample animations, videos, and a code for exclusive in-world content. Recommended. ("Library Journal," January 15, 2007) .".. an excellent job of talking through the history of second life... " ("Trusted Reviews," November 2006)
Reseña del editor:
In this fully revised and updated Second Edition, you'll discover the very latest information about living in Second Life-from how to enter the world, get started, and get around, to the many exciting new ways you can earn real-world incomes, meet other residents, and enjoy all there is to do. Authored by Second Life experts with contributions from Linden Lab employees and Second Life residents, it's the perfect companion for anyone who wants to create his or her own reality in Second Life. Includes a CD.
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