The second volume of the 3D Games series concentrates on the areas of advanced real-time rendering and animation. The computer games industry continues to consume techniques from off-line graphics as more and more powerful hardware facilitates this. With the launch of GeForce3 and X-box there is a massive leap forward in the techniques that can be implemented in real-time. The theory behind these techniques is addressed in the book, integrated with practical implementations using the accompanying FLY3D games engine. The game engine that accompanies the text (www.fly3d.com.br) is a second generation advanced engine that includes, for example, facial animation and full facilities for character animation. The book/CD package will appeal to students on computer games courses or on graphics courses with an emphasis on animation. It will also appeal to professional games developers and other games enthusiasts keen to understand the theory behind games development and create their own games.About the Author:
Alan Watt, based at the University of Sheffield, is the author of many successful books including 3D Computer Graphics, Advanced Animation and Rendering Techniques, The Computer Image and 3D Games Volume 1: Real-Time Rendering and Software Technology. Fabio Policarpo is a software developer and founder of the company Parelelo Computacao based in Rio de Janeiro. He is currently working on independent 3D action multiplayer games.
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Descripción Addison Wesley, 2003. Hardcover. Estado de conservación: New. Nº de ref. de la librería DADAX0201787067
Descripción Addison Wesley, 2003. Hardcover. Estado de conservación: New. book. Nº de ref. de la librería 0201787067
Descripción Addison Wesley, 2003. Hardcover. Estado de conservación: New. Nº de ref. de la librería P110201787067
Descripción Estado de conservación: Brand New. Book Condition: Brand New. Nº de ref. de la librería 97802017870611.0